Hit Points (or HP) define the amount of damage your character can take before dying.
When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -100 you will die. Your HP will regenerate every 15 seconds, allowing your character to stand back up when it reaches 1 or above.
Hit Points regeneration
You can get back your hit points in the following ways:
- Hit points regenerate every 15 seconds by the amount determined by your Healing Rate.
- Using a Stimpak, Healing Powder or Super Stimpak will regenerate hit points - take care about the drugs inconveniences first, though.
- Using the First Aid skill will heal an amount of hit points determined by your skill and your Bandaged level. First Aid is typically more effective to use on your friends, than it is on yourself.
Maximum Hit Points
The formula for the base Maximum Hit Points is given by:
Additionally, you will be awarded more hit points when you go up a Level. The formula for hit points per level is given by:
1 + Endurance/4
This number is rounded down on level up, but any remaining fraction will be remembered for the next level up. You will get this bonus even on first level. So if your endurance is 1, you get 1 HP for the first 3 levels, and then 2 HP for the fourth level.
Take note. The first level already counts as a 'level-up'. Thus. Your base hit points will be increased by the amount of exactly one level-up.
After you reached level 24, you will no longer get any HP bonus.
Chart showing HP levels at level 24, for a given Endurance and Strength. You do not gain additional hp after reaching soft-cap (24 lvl).