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First Aid


General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of first aid can heal more hit points over time than just rest.

Healing uses 100 AP if used on yourself, regardless of character stats or perks. It costs less when used on other people.

The First Aid skill adds a debuff called "Bandaged," which goes up to 100% with consecutive uses.

  • As the bandaged debuff goes higher, less and less HP is healed per first aid session.
  • Bandaged debuff diminishes over time.
  • The amount healed by First Aid depends on your first aid skill.


The bandaged status is a percentage that reduces the amount healed. If you have for example 20% bandaged, any healing with FA will only heal 80% of the amount it otherwise would have.

Each HP healed with FA will increase your bandaged status by 1/3 points, except if you have the faith healer perk, in which case it increases bandaged by 1/6 points.

The base amount healed with FA depends on several things, most importantly your FA skill. However, if your FA is low but your doctor is high, some of your doctor skill will count as FA skill instead. If you have 200 doctor skill, that counts as 175 FA for the purposes of healing Hit Points. If you have the Medicinae Doctor perk, 200 Doctor skill will count as 200 FA for healing Hit Points.

The base amount healed is given by:

HitPointsHealed = 50 + MAX(skill-100,0)

The Dr. Strangelove perk gives +50 to that number, and the "Improved healing" item perk/trait from first aid kits/doctor bags gives +25. The "Easier to Heal" armor trait gives +25, and the "Harder to heal" armor trait gives -25.

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