Don't hate me for this...
http://fonline-aop.net/wiki/index.php?title=S.P.E.C.I.A.L.
Strength modifies:
Base HP (50%) - 50% of what? Should be + (21-Strength)*Strength/2
Healing Rate (25%) - missing link, 25% is cryptic. How much HP do I heal per 1Str. point per unit of time?
Bleed resistance (20%) -missing link
Melee damage -How much?
Carry weight -How much?
Throwing range -How much?
Skill bonuses: SG (1/6), BG (3/6), EW (1/6), Close Combat (1/6), Throwing (2/6)
1/6 of what? Strength? I don't think that with 10S I will have 10*1/6= 1.667 small guns.
Perception modifies:
Sight Range -How much? Perception*4 + 31
Armor Class (for single shots vs moving targets only) -I think it should be 'aimed shots' not 'single shots'
Skill bonuses: -same as strength
Endurance modifies:
Base Hit Points (50%) + (21-Endurance)*Endurance/2
HP per level (100%) 1 + Endurance/4
Skill bonuses: -same as strength
Charisma modifies:
Leadership boosts.-How?!
Intelligence modifies:
Skill Points per level -How many?
Crit chance bonus from aimed shots -formula?
Base Critical Chance (33%)
+ 4*Intelligence
Skill bonuses: -same as strength
Agility modifies:
AP regeneration
Armor Class (67%)
Healing Rate (25%)
Luck modifies:
Base Critical Chance (67%)
Crit chance bonus from aimed shots
Crit strength
Critical resistance (chance to avoid a crit)
Partial Armor Bypass severity (defensive)
Bleed resistance (50%)
Armor Class (33%)
Weapon misfires
-How? Need numbers!