Plasma Cannon
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| Micro Fusion Cells | | Micro Fusion Cells | ||
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| − | ! [[S.P.E.C.I.A.L.#Strength|Strength]] | + | ! [[S.P.E.C.I.A.L.#Strength|Strength]] required |
| 7 | | 7 | ||
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Latest revision as of 15:45, 24 March 2016
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Think of it as a rocket launcher that shoots plasma grenades, but does a lot of damage. Unable to run while equipped
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| The Phase-Induced Plasma Cannon, PIP Z85, uses a combination of plasma formation and ohmic plasma-ignition methods to maximize effectiveness. This technique uses particle-charged magnetic field beams induced into existing plasma, thereby multiplying the energy level of the plasma of 3.3 EV. The intense heat of plasma (10^6 K) incinerates almost anything along it's path, inflicting severe heat damage to it's targets. Don't forget to wear safety goggles! | |
| Damage | 160 - 220 (single) |
| Single | AP: 80 Range: 66 (10 MFC per shot) |
| Reload | AP: 50 |
| Traits | Unreliable Critical Strike Nature's Peace |
| Weapon Perks | Faster Reload Accurate Hit The Gaps Bonus Damage More Area Effect |
| Damage type | Plasma |
| Ammo | Micro Fusion Cells |
| Strength required | 7 |
| Type | Two-Handed |
| Weight | 7050 grams |
| Base price | N/A |
| Tier | 2 |
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