Damage
Damage is a measurement of how much Health points the target loses when it's shot. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach -100.
All Weapons have base damage values. But the final damage delivered to the target, can be modified by:
- Critical Hit (Knockout, knockdown, critical hit damage)
- The condition of the target's armor
- Damage Modifier of the ammunition
- Damage Resistance of the targets ammo or armor
- Damage Threshold of the target's armor
- Perks
Damage type:
The most common type of damage is normal.
- Normal
- Laser
- Fire
- Plasma
- Explode
- Electrical