Traits
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You shoot faster than most, but that doesn't mean you always hit the target. | You shoot faster than most, but that doesn't mean you always hit the target. | ||
Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95% | Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95% | ||
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*'''Dead Man Walking:''' | *'''Dead Man Walking:''' | ||
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Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level. | Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level. | ||
The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels. * FOR EXPERIENCED PLAYERS, BEWARE* | The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels. * FOR EXPERIENCED PLAYERS, BEWARE* | ||
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*'''Drug Dealer:''' | *'''Drug Dealer:''' | ||
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*'''Four Eyes:''' | *'''Four Eyes:''' | ||
You require optical aid in order to see properly. Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther. | You require optical aid in order to see properly. Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther. | ||
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*'''Blind luck:''' | *'''Blind luck:''' |
Revision as of 23:41, 13 September 2014
When creating a new character you can choose 2 Traits from the Trait list.
- Fast Metabolism:
Your metabolic rate is higher than normal, but you are less resistant to bleed. You get +10 healing rate, and -10 bleed resistance.
- Bruiser:
A little bit slow, but a little bigger. You may not hit as often, but they will feel it when you do! Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.
- Small Frame:
You may not have been as big as the other kids, but that never slowed you down. You are more likely to be knocked down ( rolls -2), but you have 1 more Agility.
- Finesse:
Your aimed attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits. +10% critical chance with aimed shots, +30 DR for your targets when you aim.
- Heavy Handed:
You swing harder, not better. Your attacks are very brutal, but you lack finesse. You gain +20 Melee Damage, but lose 1 Agility
- Fast Shot:
You shoot faster than most, but that doesn't mean you always hit the target. Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%
- Dead Man Walking:
Like Rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20.
- Lizard Limbs:
150 years of radiation has gifted you with a strange and lizard like mutation. Your limbs have 40% chance of spontaneously regenerating every 15 seconds, but your normal healing rate is capped at 5.
- Skilled:
Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level. The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels. * FOR EXPERIENCED PLAYERS, BEWARE*
- Drug Dealer:
You're a dealer, not a user. Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.
- Four Eyes:
You require optical aid in order to see properly. Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther.
- Blind luck:
Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.)
- Gifted
You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills