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Traits

 
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[[Main_Page|Back to Main page]]
 
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When creating a new character you can choose 2 Traits from the Trait list.
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When creating a new character you can choose up to 2 Traits from the Trait list.
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That means you can also choose 0 or 1 Trait.
  
 
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=== Fast Metabolism ===
*'''Fast Metabolism:'''
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Your metabolic rate is higher than normal, but you are less resistant to bleed.
 
Your metabolic rate is higher than normal, but you are less resistant to bleed.
You get +10 healing rate, and -10 bleed resistance.
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You get +50% healing rate (rounded down) and -4 bleed resistance.
  
*'''Bruiser:'''
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=== Bruiser ===
A little bit slow, but a little bigger.  You may not hit as often, but they will feel it when you do!  Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.
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A little slower, but a little bigger.  You may not hit as often, but they will feel it when you do!  Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.
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*Your [[S.P.E.C.I.A.L.#Strength|Strength]] can not be lower then 3 on character creation.
  
*'''Small Frame:'''
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=== Small Frame ===
You may not have been as big as the other kids, but that never slowed you down. You are more likely to be knocked down ( rolls -2), but you have 1 more Agility.
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You are not quite as big as the other ordinary man, but that never slowed you down. You are more likely to be knocked down (rolls -2), but you have 1 more Agility.
 +
* Your [[S.P.E.C.I.A.L.#Agility|Agility]] can not be lower then 2 on character creation.
  
*'''Finesse:'''
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=== Finesse ===
Your aimed attacks show a lot of finesse.
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Your aimed attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits.  +10% base critical chance, +20% to target DR with attacks that can be critical.
You don't do as much damage, but you cause more critical hits.  +10% critical chance with aimed shots, +30 DR for your targets when you aim.
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*'''Heavy Handed:'''
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=== Heavy Handed ===
You swing harder, not better. Your attacks are very brutal, but you lack finesse. You gain +20 Melee Damage, but lose 1 Agility
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You swing harder, not better. Your attacks are very brutal, but lack finesse. You gain +20 Melee Damage, but lose 1 Agility.
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* Your [[S.P.E.C.I.A.L.#Agility|Agility]] can not be higher then 9 on character creation.
  
*'''Fast Shot:'''
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=== Fast Shot ===
You shoot faster than most, but that doesn't mean you always hit the target.
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You shoot faster than most, but that doesn't mean you always hit the target. Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%
Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%
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*'''Jinxed:'''
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=== Dead Man Walking ===
The good thing is that everyone around you has more critical failure in combat, the bad thing is so do you!
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Like Rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 10.
  
*'''Dead Man Walking:'''
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=== Lizard Limbs ===
Like Rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20.
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150 years of radiation has gifted you with a strange and lizard like mutation. Your limbs have 40% chance of spontaneously regenerating every 10 seconds and you have triple poison healing, but your Healing Rate is halved.
  
*'''Lizard Limbs:'''
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=== Skilled ===
150 years of radiation has gifted you with a strange and lizard like mutation.  Your limbs have 40% chance of spontaneously regenerating every 15 seconds, but your normal healing rate is capped at 5.
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Since you spent more time improving your skills than a normal person, you gain 7 additional skill points per experience level.
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The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels. *FOR EXPERIENCED PLAYERS, BEWARE*
  
*'''Skilled:'''
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=== Drug Dealer ===
Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level.
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The tradeoff is that you do not gain as many extra abilities.  You gain a perk every four levels.  * FOR EXPERIENCED PLAYERS, BEWARE*
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*'''Drug Dealer:'''
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You're a dealer, not a user.  Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.
 
You're a dealer, not a user.  Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.
  
*'''Four Eyes:'''
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=== Four Eyes ===
You require optical aid in order to see properly.  Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther.
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The effect of scopes and binoculars is doubled, enabling you to see farther. Tunnel Vision during it is increaased (+8 [[Sight Range]] per each weapon's Scoped trait instead of +4)
  
*'''Altruist:'''
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=== Blind luck ===
Your unselfish concern for others may be detrimental to yourself, but it benefits the group.
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Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.)
You get +2 Ch for determining leadership boosts for others, but -3 CH for applying them to yourself.'
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*'''Blind luck:'''
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=== Gifted ===
Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.)
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You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills. <br>
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'''WARNING! NOT FOR BEGINNERS, USE AT YOUR OWN RISK!'''
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*None of your Primary Statistics can be less then 2.
  
*'''Gifted'''
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=== Kamikaze ===
You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills
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By not paying attention to any threats, you gain 30% suppression resistance while lowering your Armor Class.

Latest revision as of 11:48, 20 May 2019

Back to Main page

When creating a new character you can choose up to 2 Traits from the Trait list. That means you can also choose 0 or 1 Trait.

Contents

[edit] Fast Metabolism

Your metabolic rate is higher than normal, but you are less resistant to bleed. You get +50% healing rate (rounded down) and -4 bleed resistance.

[edit] Bruiser

A little slower, but a little bigger. You may not hit as often, but they will feel it when you do! Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.

  • Your Strength can not be lower then 3 on character creation.

[edit] Small Frame

You are not quite as big as the other ordinary man, but that never slowed you down. You are more likely to be knocked down (rolls -2), but you have 1 more Agility.

  • Your Agility can not be lower then 2 on character creation.

[edit] Finesse

Your aimed attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits. +10% base critical chance, +20% to target DR with attacks that can be critical.

[edit] Heavy Handed

You swing harder, not better. Your attacks are very brutal, but lack finesse. You gain +20 Melee Damage, but lose 1 Agility.

  • Your Agility can not be higher then 9 on character creation.

[edit] Fast Shot

You shoot faster than most, but that doesn't mean you always hit the target. Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%

[edit] Dead Man Walking

Like Rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 10.

[edit] Lizard Limbs

150 years of radiation has gifted you with a strange and lizard like mutation. Your limbs have 40% chance of spontaneously regenerating every 10 seconds and you have triple poison healing, but your Healing Rate is halved.

[edit] Skilled

Since you spent more time improving your skills than a normal person, you gain 7 additional skill points per experience level. The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels. *FOR EXPERIENCED PLAYERS, BEWARE*

[edit] Drug Dealer

You're a dealer, not a user. Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.

[edit] Four Eyes

The effect of scopes and binoculars is doubled, enabling you to see farther. Tunnel Vision during it is increaased (+8 Sight Range per each weapon's Scoped trait instead of +4)

[edit] Blind luck

Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.)

[edit] Gifted

You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills.
WARNING! NOT FOR BEGINNERS, USE AT YOUR OWN RISK!

  • None of your Primary Statistics can be less then 2.

[edit] Kamikaze

By not paying attention to any threats, you gain 30% suppression resistance while lowering your Armor Class.

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