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Traits

 
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When creating a new character you can chose 2 Traits from Traits list.
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When creating a new character you can choose up to 2 Traits from the Trait list.
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That means you can also choose 0 or 1 Trait.
  
 
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=== Fast Metabolism ===
'''Fast Metabolism:'''
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Your metabolic rate is higher than normal, but you are less resistant to bleed.
 
Your metabolic rate is higher than normal, but you are less resistant to bleed.
You get +10 healing rate, and -10 bleed resistance.
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You get +50% healing rate (rounded down) and -4 bleed resistance.
 
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'''Bruiser:'''
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A little bit slow, but a little bigger.  You may not hit as often, but they will feel it when you do!  Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.
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'''Small Frame:'''
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You are not quite as big as the other ordinary man, but that never slowed you down,  You are more likely to be knockd down ( rolls -2), but you have 1 more Agility.
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'''Finesse:'''
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Your aimed attacks show a lot of finesse.
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You don't do as muich damage, but you cause more critical hits.  +10% critical chance with aimed shots, +30 DR for your targets when you aim.
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'''Kamikaze: (WIP)'''
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By ignoring enemy fire you are less susceptible to suppressive attacks, but more vulnerable to aimed shots, Each bullet is 30% less likely to suppress you, but you have no Armor Class.
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'''Heavy Handed:'''
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You swing harder, not better.  Your attacks are very brutal, but you lack finesse.  You gain +20 Melee Damage, but lose 1 Agility
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'''Fast Shot:'''
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=== Bruiser ===
You shoot faster than ost, but that doesn't mean you always hit the target.
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A little slower, but a little bigger.  You may not hit as often, but they will feel it when you do!  Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.
Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%
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*Your [[S.P.E.C.I.A.L.#Strength|Strength]] can not be lower then 3 on character creation.
  
'''Jinxed:'''
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=== Small Frame ===
The good thing is that everyone around you has more critical failure in combat, the bad thing is so do you!
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You are not quite as big as the other ordinary man, but that never slowed you down. You are more likely to be knocked down (rolls -2), but you have 1 more Agility.
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* Your [[S.P.E.C.I.A.L.#Agility|Agility]] can not be lower then 2 on character creation.
  
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=== Finesse ===
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Your aimed attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits.  +10% base critical chance, +20% to target DR with attacks that can be critical.
  
'''Dead Man Walking:'''
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=== Heavy Handed ===
Like reasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20.
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You swing harder, not better. Your attacks are very brutal, but lack finesse. You gain +20 Melee Damage, but lose 1 Agility.
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* Your [[S.P.E.C.I.A.L.#Agility|Agility]] can not be higher then 9 on character creation.
  
'''Lizard Limbs:'''
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=== Fast Shot ===
150 years of radiation has gifted you with a strange and lizard like mutation. Your limbs have 40$ chance of spontaneously rege4nerating every 15 seconds, but your normal healing rate is capped at 5.
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You shoot faster than most, but that doesn't mean you always hit the target. Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%
  
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=== Dead Man Walking ===
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Like Rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 10.
  
'''Skilled:'''
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=== Lizard Limbs ===
Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level.
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150 years of radiation has gifted you with a strange and lizard like mutation. Your limbs have 40% chance of spontaneously regenerating every 10 seconds and you have triple poison healing, but your Healing Rate is halved.
The tradeoff is that you do not gain as many extra abilities.  You gain a perk every four levels.
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=== Skilled ===
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Since you spent more time improving your skills than a normal person, you gain 7 additional skill points per experience level.
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The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels. *FOR EXPERIENCED PLAYERS, BEWARE*
  
'''Drug Dealer:'''
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=== Drug Dealer ===
 
You're a dealer, not a user.  Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.
 
You're a dealer, not a user.  Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.
  
'''Four Eyes:'''
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=== Four Eyes ===
You require optical aid in order to see properly.  Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther.
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The effect of scopes and binoculars is doubled, enabling you to see farther. Tunnel Vision during it is increaased (+8 [[Sight Range]] per each weapon's Scoped trait instead of +4)
  
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=== Blind luck ===
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Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.)
  
'''Altruist:'''
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=== Gifted ===
Your unselfish concern for others may be detrimental to yourself, but it benefits the group.
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You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills. <br>
You get +2 Ch for determining leadership boosts for others, but -3 CH for applying them to yourself.'
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'''WARNING! NOT FOR BEGINNERS, USE AT YOUR OWN RISK!'''
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*None of your Primary Statistics can be less then 2.
  
'''Blind luck:'''
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=== Kamikaze ===
Like fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damgae)
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By not paying attention to any threats, you gain 30% suppression resistance while lowering your Armor Class.

Latest revision as of 11:48, 20 May 2019

Back to Main page

When creating a new character you can choose up to 2 Traits from the Trait list. That means you can also choose 0 or 1 Trait.

Contents

[edit] Fast Metabolism

Your metabolic rate is higher than normal, but you are less resistant to bleed. You get +50% healing rate (rounded down) and -4 bleed resistance.

[edit] Bruiser

A little slower, but a little bigger. You may not hit as often, but they will feel it when you do! Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.

  • Your Strength can not be lower then 3 on character creation.

[edit] Small Frame

You are not quite as big as the other ordinary man, but that never slowed you down. You are more likely to be knocked down (rolls -2), but you have 1 more Agility.

  • Your Agility can not be lower then 2 on character creation.

[edit] Finesse

Your aimed attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits. +10% base critical chance, +20% to target DR with attacks that can be critical.

[edit] Heavy Handed

You swing harder, not better. Your attacks are very brutal, but lack finesse. You gain +20 Melee Damage, but lose 1 Agility.

  • Your Agility can not be higher then 9 on character creation.

[edit] Fast Shot

You shoot faster than most, but that doesn't mean you always hit the target. Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%

[edit] Dead Man Walking

Like Rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 10.

[edit] Lizard Limbs

150 years of radiation has gifted you with a strange and lizard like mutation. Your limbs have 40% chance of spontaneously regenerating every 10 seconds and you have triple poison healing, but your Healing Rate is halved.

[edit] Skilled

Since you spent more time improving your skills than a normal person, you gain 7 additional skill points per experience level. The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels. *FOR EXPERIENCED PLAYERS, BEWARE*

[edit] Drug Dealer

You're a dealer, not a user. Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.

[edit] Four Eyes

The effect of scopes and binoculars is doubled, enabling you to see farther. Tunnel Vision during it is increaased (+8 Sight Range per each weapon's Scoped trait instead of +4)

[edit] Blind luck

Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.)

[edit] Gifted

You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills.
WARNING! NOT FOR BEGINNERS, USE AT YOUR OWN RISK!

  • None of your Primary Statistics can be less then 2.

[edit] Kamikaze

By not paying attention to any threats, you gain 30% suppression resistance while lowering your Armor Class.

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