Traits
When creating a new character you can choose 2 Traits from the Trait list.
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Fast Metabolism
Your metabolic rate is higher than normal, but you are less resistant to bleed. You get +50% healing rate (rounded down) and -4 bleed resistance.
Bruiser
A little slower, but a little bigger. You may not hit as often, but they will feel it when you do! Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.
- Your Strength can not be lower then 3 on character creation.
Small Frame
You are not quite as big as the other ordinary man, but that never slowed you down. You are more likely to be knocked down (rolls -2), but you have 1 more Agility.
- Your Agility can not be lower then 2 on character creation.
Finesse
Your aimed attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits. +10% base critical chance, +20% to target DR with attacks that can be critical.
Heavy Handed
You swing harder, not better. Your attacks are very brutal, but lack finesse. You gain +20 Melee Damage, but lose 1 Agility.
- Your Agility can not be higher then 9 on character creation.
- Fast Shot:
You shoot faster than most, but that doesn't mean you always hit the target. Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%
- Dead Man Walking:
Like Rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20.
- Lizard Limbs:
150 years of radiation has gifted you with a strange and lizard like mutation. Your limbs have 40% chance of spontaneously regenerating every 15 seconds, but your normal healing rate is capped at 5.
- Skilled:
Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level. The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels. * FOR EXPERIENCED PLAYERS, BEWARE*
- Drug Dealer:
You're a dealer, not a user. Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.
- Four Eyes:
You require optical aid in order to see properly. Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther. (+8 Sight Range per each weapon's Scoped trait instead of +4)
- Blind luck:
Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.)
- Gifted
You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills.
NOTE: You do not get +7 to S.T.A.T.S. you get +1 to each, which means that you can't get (for an example) your CH less than 2.