Category:SPECIAL
SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck) , that will, depending on their value, greatly change the character.
Contents |
Strength
Raw physical strength. Modifies: Hit Points, Healing Rate, Melee Damage, Carry Weight, Throwing range, Bleed Resistance and resistance to knockouts and weapon drops.
- Strength modifies:
- Additional HP at first level (50%)
- Healing Rate (25%) Each 5 points of Strength will give you 1 point of H.rate
- Str requirement for all weapons
- Bleed resistance Each point of Strength gives you 0.2 points of Bleed resistance
- Weapon drop resistance
- Knockout resistance
- Melee damage. Each point of Strength gives you +2 Melee Damage.
- Carry weight. Each point of Strength gives you +10 Carry Weight.
- Throwing range
- Skill bonuses: SG (1), BG (3), EW (1), HtH Combat (3), Throwing (2), Outdoorsman (1)
Perception
The ability to see, hear, taste and notice unusual things. Modifies: Sight Range, Aimed shots, Hit chance modifiers and resistance to disorient and blinded.
- Perception modifies:
- Sight Range Each point of Perception will give you 4 points of Sight Range
- Hit Chance penalty if Perception < 5 (only when shooting above weapon effective range)
- Hit chance modifier for Aimed shot
- Hit chance modifier for Armor Class (for single shots vs moving targets only)
- Eye cripple resistance
- Disorient resistance
- Skill bonuses: SG (2), EW (1), Throwing (2), Traps (3), First Aid (2), Doctor (1), Sneak (2), Leadership (1), Outdoorsman (1)
Endurance
Stamina and physical toughness. Modifies: Hit Points, Healing Rate, Bleed resistance, Knockout duration and resistance to winded and arm and leg cripples.
- Endurance modifies:
- Base Hit Points (50%)
- HP per level (100%)
- Healing Rate (1 per point)
- Knockout duration
- Arm/leg cripple resistance
- Winded resistance
- Bleed resistance (1% per point)
- Skill bonuses: HtH Combat (1)
Charisma
A combination of appearance and discipline. Charisma affects your ability to lead others, but also the extent to which you benefit from being led.
- Charisma modifies:
- Leadership boosts.
- Skill bonuses: Leadership (4), Persuasion (3)
Intelligence
Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Modifies: skill points per level and Base critical chance.
Intelligence is a much more general stat than in other fallout games, as it affects your base Engineering and Science skills; which are important if you want to craft your own equipment.
Intelligence is a much more general stat than in other fallout games, as it affects your base Engineering and Science skills; which are important if you want to craft your own equipment.
- Intelligence modifies:
- Skill Points per level
- Crit chance bonus from aimed shots
- Base Critical Chance (33%)
- Skill bonuses: EW (1), HtH Combat (1), First Aid (3), Doctor (3), Persuasion (2), Science (5), Engineering (4)
Agility
Coordination and the ability to move well. Modifies: AP regeneration, Armor Class, Bleed Resistance, Healing Rate and resistance to knockdowns and armor bypass.
- Agility modifies:
- AP regeneration
- Armor Class (2.5 per point)
- Healing Rate (0.5 per point)
- Bleed Resistance (0.5 per point)
- Resistance against knockdowns
- Resistance against partial armor bypasses.
- Skill bonuses: SG (2), BG (2), EW (2), Throwing (1), Doctor (1), Sneak (3), Traps (2), Engineering (1)
Luck
Fate. Karma. Modifies Base crit chance, aimed crit chance, bleed resistance, armor bypass severity, armor class, weapon misfires and critical resistance.
- Luck modifies:
- Base Critical Chance (67%)
- Crit chance bonus from aimed shots
- Crit strength
- Critical resistance (chance to avoid a crit)
- Partial Armor Bypass severity (defensive)
- Bleed resistance (50%)
- Armor Class (33%)
- Weapon misfires
- Bonus to skills: All (1)
This category currently contains no pages or media.