The skill of finding, removing and planting various types of traps.

Skill makes it faster (cost less AP) to arm and disarm traps, it improves the distance at which you spot them, it gives you a higher chance to successfully disarm the trap, for traps with duration (ward traps), the duration is longer with higher traps skill and finally it also improves the damage dealt with traps. Only player laid traps are retrievable from disarming.

With evil scientist, if somebody other than you tries to disarm the trap, there's a 20-100% chance (scaled linearly based on traps skill) that he will take 10-50 electric damage, regardless of whether the disarm attempt is successful or not.

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