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Traits

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When creating a new character you can chose 2 Traits from Traits list.


Fast Metabolism: Your metabolic rate is higher than normal, but you are less resistant to bleed. You get +10 healing rate, and -10 bleed resistance.

Bruiser: A little bit slow, but a little bigger. You may not hit as often, but they will feel it when you do! Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.

Small Frame: You are not quite as big as the other ordinary man, but that never slowed you down, You are more likely to be knockd dfown ( rolls -2), but you have 1 more Agility.

Finesse: Your aimed attacks show a lot of finesse. You don't do as muich damage, but you cause more critical hits. +10% critical chance with aimed shots, +30 DR for your targets when you aim.

Kamikaze: (WIP) By ignoring enemy fire you are less susceptible to suppressive attacks, but more vulnerable to aimed shots, Each bullet is 30% less likely to suppress you, but you have no Armor Class.


Heavy Handed: You swing harder, not better. Your attacks are very brutal, but you lack finesse. You gain +20 Melee Damage, but lose 1 Agility

Fast Shot: You shoot faster than ost, but that doesn't mean you always hit the target. Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%

Jinxed: The good thing is that everyone around you has more critical failure in combat, the bad thing is so do you!


Dead Man Walking: Like reasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20.

Lizard Limbs: 150 years of radiation has gifted you with a strange and lizard like mutation. Your limbs have 40$ chance of spontaneously rege4nerating every 15 seconds, but your normal healing rate is capped at 5.


Skilled: Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level. The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels.


Drug Dealer: You're a dealer, not a user. Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.

Four Eyes: You require optical aid in order to see properly. Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther.


Altruist: Your unselfish concern for others may be detrimental to yourself, but it benefits the group. You get +2 Ch for determining leadership boosts for others, but -3 CH for applying them to yourself.'

Blind luck: Like fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damgae)

Revision as of 23:27, 1 September 2014 by S.T.A.L.K.E.R (Talk | contribs)

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