When creating a new character you can choose 2 Traits from the Trait list.
- Fast Metabolism:
Your metabolic rate is higher than normal, but you are less resistant to bleed. You get +10 healing rate, and -10 bleed resistance.
A little bit slow, but a little bigger. You may not hit as often, but they will feel it when you do! Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.
- Small Frame:
You may not have been as big as the other kids, but that never slowed you down. You are more likely to be knocked down ( rolls -2), but you have 1 more Agility.
Your aimed attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits. +10% critical chance with aimed shots, +30 DR for your targets when you aim.
- Heavy Handed:
You swing harder, not better. Your attacks are very brutal, but you lack finesse. You gain +20 Melee Damage, but lose 1 Agility
- Fast Shot:
You shoot faster than most, but that doesn't mean you always hit the target. Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%
- Dead Man Walking:
Like Rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20.
- Lizard Limbs:
150 years of radiation has gifted you with a strange and lizard like mutation. Your limbs have 40% chance of spontaneously regenerating every 15 seconds, but your normal healing rate is capped at 5.
Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level. The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels. * FOR EXPERIENCED PLAYERS, BEWARE*
- Drug Dealer:
You're a dealer, not a user. Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.
- Four Eyes:
You require optical aid in order to see properly. Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther. (+8 Sight Range per each weapon's Scoped trait instead of +4)
- Blind luck:
Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.)
You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills.
NOTE: You do not get +7 to S.T.A.T.S. you get +1 to each, which means that you can't get (for an example) your CH less than 2.