# Traits

When creating a new character you can choose 2 Traits from the Trait list.

**Fast Metabolism:**

Your metabolic rate is higher than normal, but you are less resistant to bleed. You get +10 healing rate, and -10 bleed resistance.

**Bruiser:**

A little bit slow, but a little bigger. You may not hit as often, but they will feel it when you do! Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.

**Small Frame:**

You may not have been as big as the other kids, but that never slowed you down. You are more likely to be knocked down ( rolls -2), but you have 1 more Agility.

**Finesse:**

Your aimed attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits. +10% critical chance with aimed shots, +30 DR for your targets when you aim.

**Heavy Handed:**

You swing harder, not better. Your attacks are very brutal, but you lack finesse. You gain +20 Melee Damage, but lose 1 Agility

**Fast Shot:**

You shoot faster than most, but that doesn't mean you always hit the target. Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%

**Dead Man Walking:**

Like Rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20.

**Lizard Limbs:**

150 years of radiation has gifted you with a strange and lizard like mutation. Your limbs have 40% chance of spontaneously regenerating every 15 seconds, but your normal healing rate is capped at 5.

**Skilled:**

Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level. The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels. * FOR EXPERIENCED PLAYERS, BEWARE*

**Drug Dealer:**

You're a dealer, not a user. Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.

**Four Eyes:**

You require optical aid in order to see properly. Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther. (+8 Sight Range per each weapon's Scoped trait instead of +4)

**Blind luck:**

Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.)

**Gifted**

You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills.

**NOTE: You do not get +7 to S.T.A.T.S. you get +1 to each, which means that you can't get (for an example) your CH less than 2.**