Traits
(Added the trait "Gifted") |
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− | '''Fast Metabolism:''' | + | *'''Fast Metabolism:''' |
Your metabolic rate is higher than normal, but you are less resistant to bleed. | Your metabolic rate is higher than normal, but you are less resistant to bleed. | ||
You get +10 healing rate, and -10 bleed resistance. | You get +10 healing rate, and -10 bleed resistance. | ||
− | '''Bruiser:''' | + | *'''Bruiser:''' |
A little bit slow, but a little bigger. You may not hit as often, but they will feel it when you do! Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2. | A little bit slow, but a little bigger. You may not hit as often, but they will feel it when you do! Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2. | ||
− | '''Small Frame:''' | + | *'''Small Frame:''' |
You are not quite as big as the other ordinary man, but that never slowed you down, You are more likely to be knockd down ( rolls -2), but you have 1 more Agility. | You are not quite as big as the other ordinary man, but that never slowed you down, You are more likely to be knockd down ( rolls -2), but you have 1 more Agility. | ||
− | '''Finesse:''' | + | *'''Finesse:''' |
Your aimed attacks show a lot of finesse. | Your aimed attacks show a lot of finesse. | ||
You don't do as much damage, but you cause more critical hits. +10% critical chance with aimed shots, +30 DR for your targets when you aim. | You don't do as much damage, but you cause more critical hits. +10% critical chance with aimed shots, +30 DR for your targets when you aim. | ||
− | '''Kamikaze: (WIP)''' | + | *'''Kamikaze: (WIP)''' |
By ignoring enemy fire you are less susceptible to suppressive attacks, but more vulnerable to aimed shots, Each bullet is 30% less likely to suppress you, but you have no Armor Class. | By ignoring enemy fire you are less susceptible to suppressive attacks, but more vulnerable to aimed shots, Each bullet is 30% less likely to suppress you, but you have no Armor Class. | ||
− | + | *'''Heavy Handed:''' | |
− | '''Heavy Handed:''' | + | |
You swing harder, not better. Your attacks are very brutal, but you lack finesse. You gain +20 Melee Damage, but lose 1 Agility | You swing harder, not better. Your attacks are very brutal, but you lack finesse. You gain +20 Melee Damage, but lose 1 Agility | ||
− | '''Fast Shot:''' | + | *'''Fast Shot:''' |
You shoot faster than most, but that doesn't mean you always hit the target. | You shoot faster than most, but that doesn't mean you always hit the target. | ||
Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95% | Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95% | ||
− | '''Jinxed:''' | + | *'''Jinxed:''' |
The good thing is that everyone around you has more critical failure in combat, the bad thing is so do you! | The good thing is that everyone around you has more critical failure in combat, the bad thing is so do you! | ||
− | + | *'''Dead Man Walking:''' | |
− | '''Dead Man Walking:''' | + | |
Like rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20. | Like rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20. | ||
− | '''Lizard Limbs:''' | + | *'''Lizard Limbs:''' |
150 years of radiation has gifted you with a strange and lizard like mutation. Your limbs have 40$ chance of spontaneously rege4nerating every 15 seconds, but your normal healing rate is capped at 5. | 150 years of radiation has gifted you with a strange and lizard like mutation. Your limbs have 40$ chance of spontaneously rege4nerating every 15 seconds, but your normal healing rate is capped at 5. | ||
− | + | *'''Skilled:''' | |
− | '''Skilled:''' | + | |
Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level. | Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level. | ||
The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels. | The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels. | ||
− | + | *'''Drug Dealer:''' | |
− | '''Drug Dealer:''' | + | |
You're a dealer, not a user. Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP. | You're a dealer, not a user. Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP. | ||
− | '''Four Eyes:''' | + | *'''Four Eyes:''' |
You require optical aid in order to see properly. Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther. | You require optical aid in order to see properly. Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther. | ||
− | + | *'''Altruist:''' | |
− | '''Altruist:''' | + | |
Your unselfish concern for others may be detrimental to yourself, but it benefits the group. | Your unselfish concern for others may be detrimental to yourself, but it benefits the group. | ||
You get +2 Ch for determining leadership boosts for others, but -3 CH for applying them to yourself.' | You get +2 Ch for determining leadership boosts for others, but -3 CH for applying them to yourself.' | ||
− | '''Blind luck:''' | + | *'''Blind luck:''' |
Like fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage) | Like fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage) | ||
− | '''Gifted''' | + | *'''Gifted''' |
You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills | You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills |
Revision as of 21:46, 5 September 2014
When creating a new character you can chose 2 Traits from Traits list.
- Fast Metabolism:
Your metabolic rate is higher than normal, but you are less resistant to bleed. You get +10 healing rate, and -10 bleed resistance.
- Bruiser:
A little bit slow, but a little bigger. You may not hit as often, but they will feel it when you do! Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.
- Small Frame:
You are not quite as big as the other ordinary man, but that never slowed you down, You are more likely to be knockd down ( rolls -2), but you have 1 more Agility.
- Finesse:
Your aimed attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits. +10% critical chance with aimed shots, +30 DR for your targets when you aim.
- Kamikaze: (WIP)
By ignoring enemy fire you are less susceptible to suppressive attacks, but more vulnerable to aimed shots, Each bullet is 30% less likely to suppress you, but you have no Armor Class.
- Heavy Handed:
You swing harder, not better. Your attacks are very brutal, but you lack finesse. You gain +20 Melee Damage, but lose 1 Agility
- Fast Shot:
You shoot faster than most, but that doesn't mean you always hit the target. Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%
- Jinxed:
The good thing is that everyone around you has more critical failure in combat, the bad thing is so do you!
- Dead Man Walking:
Like rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20.
- Lizard Limbs:
150 years of radiation has gifted you with a strange and lizard like mutation. Your limbs have 40$ chance of spontaneously rege4nerating every 15 seconds, but your normal healing rate is capped at 5.
- Skilled:
Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level. The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels.
- Drug Dealer:
You're a dealer, not a user. Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.
- Four Eyes:
You require optical aid in order to see properly. Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther.
- Altruist:
Your unselfish concern for others may be detrimental to yourself, but it benefits the group. You get +2 Ch for determining leadership boosts for others, but -3 CH for applying them to yourself.'
- Blind luck:
Like fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage)
- Gifted
You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills