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Traits

(Added the trait "Gifted")
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'''Fast Metabolism:'''
+
*'''Fast Metabolism:'''
 
Your metabolic rate is higher than normal, but you are less resistant to bleed.
 
Your metabolic rate is higher than normal, but you are less resistant to bleed.
 
You get +10 healing rate, and -10 bleed resistance.
 
You get +10 healing rate, and -10 bleed resistance.
  
'''Bruiser:'''
+
*'''Bruiser:'''
 
A little bit slow, but a little bigger.  You may not hit as often, but they will feel it when you do!  Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.
 
A little bit slow, but a little bigger.  You may not hit as often, but they will feel it when you do!  Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.
  
'''Small Frame:'''  
+
*'''Small Frame:'''  
 
You are not quite as big as the other ordinary man, but that never slowed you down,  You are more likely to be knockd down ( rolls -2), but you have 1 more Agility.
 
You are not quite as big as the other ordinary man, but that never slowed you down,  You are more likely to be knockd down ( rolls -2), but you have 1 more Agility.
  
'''Finesse:'''
+
*'''Finesse:'''
 
Your aimed attacks show a lot of finesse.
 
Your aimed attacks show a lot of finesse.
 
You don't do as much damage, but you cause more critical hits.  +10% critical chance with aimed shots, +30 DR for your targets when you aim.
 
You don't do as much damage, but you cause more critical hits.  +10% critical chance with aimed shots, +30 DR for your targets when you aim.
  
'''Kamikaze: (WIP)'''
+
*'''Kamikaze: (WIP)'''
 
By ignoring enemy fire you are less susceptible to suppressive attacks, but more vulnerable to aimed shots, Each bullet is 30% less likely to suppress you, but you have no Armor Class.
 
By ignoring enemy fire you are less susceptible to suppressive attacks, but more vulnerable to aimed shots, Each bullet is 30% less likely to suppress you, but you have no Armor Class.
  
 
+
*'''Heavy Handed:'''
'''Heavy Handed:'''
+
 
You swing harder, not better.  Your attacks are very brutal, but you lack finesse.  You gain +20 Melee Damage, but lose 1 Agility
 
You swing harder, not better.  Your attacks are very brutal, but you lack finesse.  You gain +20 Melee Damage, but lose 1 Agility
  
'''Fast Shot:'''
+
*'''Fast Shot:'''
 
You shoot faster than most, but that doesn't mean you always hit the target.
 
You shoot faster than most, but that doesn't mean you always hit the target.
 
Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%
 
Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%
  
'''Jinxed:'''
+
*'''Jinxed:'''
 
The good thing is that everyone around you has more critical failure in combat, the bad thing is so do you!
 
The good thing is that everyone around you has more critical failure in combat, the bad thing is so do you!
  
 
+
*'''Dead Man Walking:'''
'''Dead Man Walking:'''
+
 
Like rasputin, it takes a lot to finally finish you off.  Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20.
 
Like rasputin, it takes a lot to finally finish you off.  Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20.
  
'''Lizard Limbs:'''
+
*'''Lizard Limbs:'''
 
150 years of radiation has gifted you with a strange and lizard like mutation.  Your limbs have 40$ chance of spontaneously rege4nerating every 15 seconds, but your normal healing rate is capped at 5.
 
150 years of radiation has gifted you with a strange and lizard like mutation.  Your limbs have 40$ chance of spontaneously rege4nerating every 15 seconds, but your normal healing rate is capped at 5.
  
 
+
*'''Skilled:'''
'''Skilled:'''
+
 
Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level.
 
Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level.
 
The tradeoff is that you do not gain as many extra abilities.  You gain a perk every four levels.
 
The tradeoff is that you do not gain as many extra abilities.  You gain a perk every four levels.
  
 
+
*'''Drug Dealer:'''
'''Drug Dealer:'''
+
 
You're a dealer, not a user.  Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.
 
You're a dealer, not a user.  Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.
  
'''Four Eyes:'''
+
*'''Four Eyes:'''
 
You require optical aid in order to see properly.  Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther.
 
You require optical aid in order to see properly.  Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther.
  
 
+
*'''Altruist:'''
'''Altruist:'''
+
 
Your unselfish concern for others may be detrimental to yourself, but it benefits the group.
 
Your unselfish concern for others may be detrimental to yourself, but it benefits the group.
 
You get +2 Ch for determining leadership boosts for others, but -3 CH for applying them to yourself.'
 
You get +2 Ch for determining leadership boosts for others, but -3 CH for applying them to yourself.'
  
'''Blind luck:'''
+
*'''Blind luck:'''
 
Like fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage)
 
Like fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage)
  
'''Gifted'''
+
*'''Gifted'''
 
You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills
 
You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills

Revision as of 21:46, 5 September 2014

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When creating a new character you can chose 2 Traits from Traits list.


  • Fast Metabolism:

Your metabolic rate is higher than normal, but you are less resistant to bleed. You get +10 healing rate, and -10 bleed resistance.

  • Bruiser:

A little bit slow, but a little bigger. You may not hit as often, but they will feel it when you do! Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.

  • Small Frame:

You are not quite as big as the other ordinary man, but that never slowed you down, You are more likely to be knockd down ( rolls -2), but you have 1 more Agility.

  • Finesse:

Your aimed attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits. +10% critical chance with aimed shots, +30 DR for your targets when you aim.

  • Kamikaze: (WIP)

By ignoring enemy fire you are less susceptible to suppressive attacks, but more vulnerable to aimed shots, Each bullet is 30% less likely to suppress you, but you have no Armor Class.

  • Heavy Handed:

You swing harder, not better. Your attacks are very brutal, but you lack finesse. You gain +20 Melee Damage, but lose 1 Agility

  • Fast Shot:

You shoot faster than most, but that doesn't mean you always hit the target. Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%

  • Jinxed:

The good thing is that everyone around you has more critical failure in combat, the bad thing is so do you!

  • Dead Man Walking:

Like rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20.

  • Lizard Limbs:

150 years of radiation has gifted you with a strange and lizard like mutation. Your limbs have 40$ chance of spontaneously rege4nerating every 15 seconds, but your normal healing rate is capped at 5.

  • Skilled:

Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level. The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels.

  • Drug Dealer:

You're a dealer, not a user. Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.

  • Four Eyes:

You require optical aid in order to see properly. Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther.

  • Altruist:

Your unselfish concern for others may be detrimental to yourself, but it benefits the group. You get +2 Ch for determining leadership boosts for others, but -3 CH for applying them to yourself.'

  • Blind luck:

Like fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage)

  • Gifted

You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills

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