Traits
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[[Main_Page|Back to Main page]] | [[Main_Page|Back to Main page]] | ||
− | When creating a new character you can choose 2 Traits from the Trait list. | + | When creating a new character you can choose up to 2 Traits from the Trait list. |
+ | That means you can also choose 0 or 1 Trait. | ||
=== Fast Metabolism === | === Fast Metabolism === | ||
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=== Skilled === | === Skilled === | ||
Since you spent more time improving your skills than a normal person, you gain 7 additional skill points per experience level. | Since you spent more time improving your skills than a normal person, you gain 7 additional skill points per experience level. | ||
− | The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels. | + | The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels. *FOR EXPERIENCED PLAYERS, BEWARE* |
− | *FOR EXPERIENCED PLAYERS, BEWARE* | + | |
− | + | === Drug Dealer === | |
You're a dealer, not a user. Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP. | You're a dealer, not a user. Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP. | ||
− | + | === Four Eyes === | |
− | + | The effect of scopes and binoculars is doubled, enabling you to see farther. Tunnel Vision during it is increaased (+8 [[Sight Range]] per each weapon's Scoped trait instead of +4) | |
− | + | === Blind luck === | |
Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.) | Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.) | ||
− | + | === Gifted === | |
You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills. <br> | You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills. <br> | ||
− | ''' | + | '''WARNING! NOT FOR BEGINNERS, USE AT YOUR OWN RISK!''' |
+ | *None of your Primary Statistics can be less then 2. | ||
+ | |||
+ | === Kamikaze === | ||
+ | By not paying attention to any threats, you gain 30% suppression resistance while lowering your Armor Class. |
Latest revision as of 11:48, 20 May 2019
When creating a new character you can choose up to 2 Traits from the Trait list. That means you can also choose 0 or 1 Trait.
Contents |
[edit] Fast Metabolism
Your metabolic rate is higher than normal, but you are less resistant to bleed. You get +50% healing rate (rounded down) and -4 bleed resistance.
[edit] Bruiser
A little slower, but a little bigger. You may not hit as often, but they will feel it when you do! Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.
- Your Strength can not be lower then 3 on character creation.
[edit] Small Frame
You are not quite as big as the other ordinary man, but that never slowed you down. You are more likely to be knocked down (rolls -2), but you have 1 more Agility.
- Your Agility can not be lower then 2 on character creation.
[edit] Finesse
Your aimed attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits. +10% base critical chance, +20% to target DR with attacks that can be critical.
[edit] Heavy Handed
You swing harder, not better. Your attacks are very brutal, but lack finesse. You gain +20 Melee Damage, but lose 1 Agility.
- Your Agility can not be higher then 9 on character creation.
[edit] Fast Shot
You shoot faster than most, but that doesn't mean you always hit the target. Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%
[edit] Dead Man Walking
Like Rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 10.
[edit] Lizard Limbs
150 years of radiation has gifted you with a strange and lizard like mutation. Your limbs have 40% chance of spontaneously regenerating every 10 seconds and you have triple poison healing, but your Healing Rate is halved.
[edit] Skilled
Since you spent more time improving your skills than a normal person, you gain 7 additional skill points per experience level. The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels. *FOR EXPERIENCED PLAYERS, BEWARE*
[edit] Drug Dealer
You're a dealer, not a user. Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.
[edit] Four Eyes
The effect of scopes and binoculars is doubled, enabling you to see farther. Tunnel Vision during it is increaased (+8 Sight Range per each weapon's Scoped trait instead of +4)
[edit] Blind luck
Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.)
[edit] Gifted
You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills.
WARNING! NOT FOR BEGINNERS, USE AT YOUR OWN RISK!
- None of your Primary Statistics can be less then 2.
[edit] Kamikaze
By not paying attention to any threats, you gain 30% suppression resistance while lowering your Armor Class.