View source for Traits You do not have permission to edit this page, for the following reason: The action you have requested is limited to users in one of the groups: Users, Wiki Editor. You can view and copy the source of this page: [[Main_Page|Back to Main page]] When creating a new character you can choose 2 Traits from the Trait list. *'''Fast Metabolism:''' Your metabolic rate is higher than normal, but you are less resistant to bleed. You get +10 healing rate, and -10 bleed resistance. *'''Bruiser:''' A little bit slow, but a little bigger. You may not hit as often, but they will feel it when you do! Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2. *'''Small Frame:''' You may not have been as big as the other kids, but that never slowed you down. You are more likely to be knocked down ( rolls -2), but you have 1 more Agility. *'''Finesse:''' Your aimed attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits. +10% critical chance with aimed shots, +30 DR for your targets when you aim. *'''Heavy Handed:''' You swing harder, not better. Your attacks are very brutal, but you lack finesse. You gain +20 Melee Damage, but lose 1 Agility *'''Fast Shot:''' You shoot faster than most, but that doesn't mean you always hit the target. Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95% *'''Dead Man Walking:''' Like Rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20. *'''Lizard Limbs:''' 150 years of radiation has gifted you with a strange and lizard like mutation. Your limbs have 40% chance of spontaneously regenerating every 15 seconds, but your normal healing rate is capped at 5. *'''Skilled:''' Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level. The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels. * FOR EXPERIENCED PLAYERS, BEWARE* *'''Drug Dealer:''' You're a dealer, not a user. Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP. *'''Four Eyes:''' You require optical aid in order to see properly. Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther. (+8 [[Sight Range]] per each weapon's Scoped trait instead of +4) *'''Blind luck:''' Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.) *'''Gifted''' You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills. <br> '''NOTE: You do not get +7 to S.T.A.T.S. you get +1 to each, which means that you can't get (for an example) your CH less than 2.''' Return to Traits. ← Traits Jump to: navigation, search