Leadership Modules
Leadership modules could be activated by the squad leader or fireteam leader from the cheapboy. If the squad is valid, they provide boosts to every member including commander. Only 3 modules could be activated at once.
Those bonuses could be:
- Hit Points
- Healing Rate, Limb Regeneration
- Armor Class
- Carry Weight
- Damage Resistance
- Critical Resistance
- Critical Strength
- Critical Perception
- Critical Endurance
- Critical Agility
- Less Chance to be Suppressed
- Bleed Resistance
- Less Severe Armor Bypasses
- Shorter Knockouts
- Sight Range
- Chance to AP Drain
- Critical Chance
- Better Bleed
- More Bleed
- Damage With Fire
- More Suppression
- Faster Reloads
- AP for killing
- Run Speed
- AP restore
- Weapon AP Cost
- Knockout Duration
- Better Armor Bypasses