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Leadership


The skill of leading other people in combat situations. A skilled leader will be more aware of the battle field, and can inspire others to perform better than they normally would.


The leadership skill allows a group of players to form a squad, which, depending on a number of factors, will provide different bonuses. A squad can be further divided into smaller fireteams within the squad. For each fireteam there must be a fireteam leader (FTL), and for the whole squad there must be one main Squad Leader (SL).

Contents

The Squad Structure

Squads follow a tree-like structure. At the root is the Squad Leader, and each fireteam in the squad is a separate branch, starting with the Fireteam Leader, and all the soldiers within that fireteam being leafs on the FTL branch, so to speak.

<explanatory picture here>

Forming a squad

To be a FTL, you need at least 100 leadership skill and 2 soldiers that follow you. The FTL and the followers all need to have a radio in their inventory, tuned to the same channel and all set to both send and receive.

To be an SL, you need at least 175 leadership skill and to have a FTL tag you.


Benefits of forming a squad

There are multiple benefits of forming squads. The most important one is the leadership boosts that are given by the FTL to the soldiers. Each FTL can provide a different combination of boosts.

Apart from the leadership boosts, the FTLs can always see his soldiers, and the soldiers can always see the FTLs. The SL can see everybody in the squad, and the FTLs and soldiers can always see the SL.

If there is a sneaker in the squad, the SL (if he has enough leadership skill) will see everything that the sneaker can see.

The Leadership Boosts

Each Fireteam Leader can activate up to three different memory modules at a time. The modules are activated using the cheapboy, but they have to be unlocked before they can be activated. Currently, memory modules can be found as random loot in the core. Using a module will unlock it so that it can be activated later. Once you have unlocked a module, you will never lose it.

Each active memory module will provide a boost of some kind to the FTL and all his soldiers. The strength of the boost depend on four things:

1. The "base boost" (BB) given by the module itself. This number can be viewed when examining the module in the cheapboy.
2. The charisma of the FTL.
3. The leadership skill of the FTL.
4. The charisma of the player receiving the boost.


The "Potential Boost" (PB) is a number between 1 and 20, determining the relative potential strength of a boost. The higher the better. The PB depends on the charisma and leadership skill of the FTL. The "Actual Boost" (AB) is the final boost that is applied to a character. It depends on the Base Boost (BB), the Potential Boost (PB), and the charisma of the character that will receive the boost.

The BB is a number inherent to the leadership module itself. You can view it by examining the module in the leadership module screen in the cheapboy. The PB and AB are given by the following formulas:


PB = Charisma + (Leadership - 100)/10
AB = BB*PB*Charisma/10

Revision as of 16:01, 4 March 2014 by Lidae (Talk | contribs)

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