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Dungeons

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* Any dungeon is constituted of various rooms including different enemies and traps, requiring to set up strategies and pick up the right weapons for a maximum efficiency.
 
* Any dungeon is constituted of various rooms including different enemies and traps, requiring to set up strategies and pick up the right weapons for a maximum efficiency.
 
* Mob packs and loots are regenerated regularly, with time or as you advance through checkpoints.
 
* Mob packs and loots are regenerated regularly, with time or as you advance through checkpoints.
* Sneak characters can go through (some parts of the) dungeon without affecting mobs respawns, allowing to check for other player groups.
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* Sneak characters can go through (some parts of) the dungeon without affecting mobs respawns, allowing to check for other player groups.
 
* Several boss encounters are dispatched around dungeons, some are optional and some are not. A final boss encounter is proposed at the end of the dungeon, but it is optional.
 
* Several boss encounters are dispatched around dungeons, some are optional and some are not. A final boss encounter is proposed at the end of the dungeon, but it is optional.
  

Revision as of 17:25, 23 April 2014

Inside Phoenix quarters, there are passages leading to dungeons. Dungeons are challenging locations where players can find great loot and fights.

Requirements

To be allowed to enter the dungeon, any group must fill the necessary requirements:

  • Minimum 4, maximum 6 players must be tagged together.
  • Every member of the group has to carry minimum a Tiers 2 weapon and armor.
  • There is no level requirement for dungeons but a well thought preparation is advised in order to stand a chance against challenges awaiting inside.

Specifications

Dungeons currently available are based on different main specifications:

  • There is only one entrance to a dungeon. Once a group has entered it, the door closes for 5 minutes until another group can enter again.
  • Once you entered, there is no turning back. There are a few exits located at key points of the dungeons.
  • The dungeon is an unique location. All players will fight in the same place and can encounter each other.
  • Any dungeon is constituted of various rooms including different enemies and traps, requiring to set up strategies and pick up the right weapons for a maximum efficiency.
  • Mob packs and loots are regenerated regularly, with time or as you advance through checkpoints.
  • Sneak characters can go through (some parts of) the dungeon without affecting mobs respawns, allowing to check for other player groups.
  • Several boss encounters are dispatched around dungeons, some are optional and some are not. A final boss encounter is proposed at the end of the dungeon, but it is optional.

List of Dungeons

There are two dungeons currently available. More will come with time, as well as new dungeon settings, potentially for fully PvE experiences.

  • Phoenix Archives: located under Maryland Avenue, this creepy place is well known by Arizonian Wastelanders. It is said that distorted shapes are visible during the night around the old city administrative building.
  • Hell Hole: the strange and heavy atmosphere dominating Paradise Valley does indicate something wrong around there. Who knows what's hiding under this former scientific residential area. This dungeon is a high level challenge for the most though characters only.
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