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Burst mechanics

(Created page with "== Spread == Each burst weapon has it's own '''One hex''' value. That's the fraction of bullets that may hit a target at point blank range, the rest of the bullets passing th...")
 
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Each burst weapon has it's own '''One hex''' value. That's the fraction of bullets that may hit a target at point blank range, the rest of the bullets passing through with a chance to hit other targets. Most weapons have a One hex value that is significantly smaller than 100%, for example miniguns have a one hex value of only 25%.
 
Each burst weapon has it's own '''One hex''' value. That's the fraction of bullets that may hit a target at point blank range, the rest of the bullets passing through with a chance to hit other targets. Most weapons have a One hex value that is significantly smaller than 100%, for example miniguns have a one hex value of only 25%.
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WIP

Revision as of 16:47, 13 March 2014

Spread

Each burst weapon has it's own One hex value. That's the fraction of bullets that may hit a target at point blank range, the rest of the bullets passing through with a chance to hit other targets. Most weapons have a One hex value that is significantly smaller than 100%, for example miniguns have a one hex value of only 25%.

WIP

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