Armors
Contents |
List of Tier 1 Armor
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Laser - 3/35% Fire - 5/20% Plasma 3/20% Electric - 5/65% Explode - 3/40% |
Sprinter Quick Recovery | |
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Laser - 3/30% Fire - 5/20% Plasma 4/20% Electric - 5/70% Explode - 4/40% |
Easier to Heal Quick Recovery | |
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Laser - 8/70% Fire - 8/10% Plasma 8/35% Electric - 2/10% Explode - 8/45% |
Stonewall Confident | |
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Laser - 8/60% Fire - 8/45% Plasma 8/40% Electric - 5/30% Explode - 10/50% |
Harder to Heal 2x Confident | |
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Laser - 8/60% Fire - 8/45% Plasma 8/40% Electric - 5/30% Explode - 10/50% |
2x Confident Faster Medic |
List of Tier 2 Armor
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Laser - 3/40% Fire - 7/40% Plasma 4/20% Electric - 7/65% Explode - 4/40% |
Sprinter Quick Recovery Bonus Rate of Fire | |
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Laser - 4/40% Fire - 6/30% Plasma 5/20% Electric - 7/70% Explode - 5/45% |
Easier to Heal Quick Recovery Bonus Rate of Fire | |
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Laser - 10/75% Fire - 8/15% Plasma 8/40% Electric - 4/20% Explode - 8/50% |
Stonewall 3x Confident | |
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Laser - 9/65% Fire - 9/50% Plasma 9/40% Electric - 10/35% Explode - 15/55% |
2x Confident Plated Gloves Harder to Heal | |
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Laser - 9/65% Fire - 9/50% Plasma 9/40% Electric - 10/35% Explode - 15/55% |
2x Confident Faster Medic Bonus Critical Resistance |
List of Tier 3 Armor
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Laser - 4/45% Fire - 8/45% Plasma 5/25% Electric - 7/70% Explode - 4/40% |
Sprinter Quick Recovery Bonus Rate of Fire Psychopath | |
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Laser - 4/40% Fire - 6/80% Plasma 5/20% Electric - 10/75% Explode - 10/65% |
Bonus Rate of Fire 2x Confident Faster Reload Easier to Heal | |
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Laser - 15/80% Fire - 8/10% Plasma 12/70% Electric - 15/80% Explode - 8/40% |
Stonewall 3x Confident | |
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Laser - 10/65% Fire - 10/50% Plasma - 10/45% Electric - 9/30% Explode - 15/50% |
2x Confident Plated Gloves Harder to Heal Bonus Critical Resistance | |
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Laser - 10/65% Fire - 10/50% Plasma - 10/45% Electric - 9/30% Explode - 15/50% |
2x Confident Faster Medic 2x Bonus Critical Resistance |
List of Faction Armor
In order to obtain faction armors, you have to paint a Combat Armor with a Spray Can by dropping it onto the ground and using the Spray Can on it.
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Laser - 9/65% Fire - 9/50% Plasma 9/40% Electric - 10/35% Explode - 15/55% |
2x Confident Plated Gloves Harder to Heal | |
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Laser - 10/65% Fire - 10/50% Plasma - 10/45% Electric - 9/30% Explode - 15/50% |
2x Confident Plated Gloves Harder to Heal Bonus Critical Resistance | |
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Laser - 9/65% Fire - 9/50% Plasma 9/40% Electric - 10/35% Explode - 15/55% |
2x Confident Plated Gloves Harder to Heal | |
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Laser - 10/65% Fire - 10/50% Plasma - 10/45% Electric - 9/30% Explode - 15/50% |
2x Confident Plated Gloves Harder to Heal Bonus Critical Resistance | |
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Laser - 9/65% Fire - 9/50% Plasma 9/40% Electric - 10/35% Explode - 15/55% |
2x Confident Plated Gloves Harder to Heal | |
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Laser - 10/65% Fire - 10/50% Plasma - 10/45% Electric - 9/30% Explode - 15/50% |
2x Confident Plated Gloves Harder to Heal Bonus Critical Resistance | |
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Laser - 9/65% Fire - 9/50% Plasma 9/40% Electric - 10/35% Explode - 15/55% |
2x Confident Plated Gloves Harder to Heal | |
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Laser - 10/65% Fire - 10/50% Plasma - 10/45% Electric - 9/30% Explode - 15/50% |
2x Confident Plated Gloves Harder to Heal Bonus Critical Resistance |