Drugs
Drugs are consumable items that alter a characters statistics for a set period of time. In contrast to Fallout, there are three different types of status-altering consumables: Short lasting drugs, long lasting drugs and food.
The major differences are that there is no permament addiction, meaning there are no negative effects once the drug's cycle has been completed once. All drugs also come with strong negative side effects, generally outweighing the positive effects.
- Strength and Endurance gained from drugs will NOT increase the character's Hitpoints
- Only one drug of each class can be active at a time, e.g. one buffout and one voodoo. It is not possible to stack two drugs of the same class or even the same drug.
Class A (long lasting)
These drugs last for 60 minutes and their purpose is to enable a character to better fulfill a role that it was not optimized for. As an example, a typical Big Guns build, made for close combat with low PE, IN and LK but high ST and EN can use Mentats, sacrificing its strength in order to increase its long range fighting capabilities, gaining a noticeable boost to sight range and critical hits while losing defensive stats.
In general, these drugs come with great disadvantages and a true sniper will always perform better in a sniping role than a drugged brawler.
Class B (short lasting)
Instead of having 2 different phases of a high and a withdrawal, Class B drugs combine incredibly strong positive and negative effects into a 2minute long rush. This makes them highly situational and risky to use. Apart from Voodoo, which causes the player to be winded for 2 minutes after use, there is no cool down on the drugs.
Food
All types of food currently apply a small boost to carry weight and Healing Rate. It is possible to eat up to 4 food items to stack the buff and it work for 10 minutes. After 24 level perk extends it to 5 food items.
Name | Effect | Craft Resources |
---|---|---|
Buffout |
+3 Strength +2 Endurance -1 Agility -3 Luck |
5x Meat 2x Broc Flower 2x Chem Components 2x Xander Root |
Mentats |
-1 Strength +3 Perception +1 Intelligence -8 Damage Threshold (Normal) -5% Damage Resistance(Normal) |
5x Broc Flower 2x Antidote 2x Chem Components 5x Xander Root |
Blood Moon |
+2 Perception +20 Critical Chance -20 Critical Resistance -20 Bleed Resistance |
3x Broc Flower 2x Antidote 2x Chemical Components 2x Scorpion Egg 2x Red Mutfruit |
Afterburner |
+5 Action Point+ Regeneration -30% Damage Resistance (To Normal) |
- |
Psycho |
+10 Damage Threshold +2 Strength -5 Perception -0.2 AP Regeneration+ |
1x Rot Gut 1x Super Stimpack 3x Chem Components |
Voodoo |
+20% Running Speed (1hex per second) +15% Damage Resistance (Normal) -3 Luck -10 to all critical rolls Winded effect after wear off |
1x Rot Gut 1x Nuka-Cola 2x Chem Components 1x Scorpion Tail 1x Roentgun Rum |