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Drugs are consumable items that alter a characters statistics for a set period of time. In contrast to Fallout, there are three different types of status-altering consumables: Short lasting drugs, long lasting drugs and food.

The major differences are that there is no permament addiction, meaning there are no negative effects once the drug's cycle has been completed once. All drugs also come with strong negative side effects, generally outweighing the positive effects.

  • Strength and Endurance gained from drugs will NOT increase the character's Hitpoints
  • Only one drug of each class can be active at a time, e.g. one buffout and one voodoo. It is not possible to stack two drugs of the same class or even the same drug.

Class A (long lasting)

These drugs last for 60 minutes and their purpose is to enable a character to better fulfill a role that it was not optimized for. As an example, a typical Big Guns build, made for close combat with low PE, IN and LK but high ST and EN can use Mentats, sacrificing its strength in order to increase its long range fighting capabilities, gaining a noticeable boost to sight range and critical hits while losing defensive stats.

In general, these drugs come with great disadvantages and a true sniper will always perform better in a sniping role than a drugged brawler.

Class B (short lasting)

Instead of having 2 different phases of a high and a withdrawal, Class B drugs combine incredibly strong positive and negative effects into a 2minute long rush. This makes them highly situational and risky to use. Apart from Voodoo, which causes the player to be winded for 2 minutes after use, there is no cool down on the drugs.


All types of food currently apply a small boost to carry weight and Healing Rate. It is possible to eat up to 4 food items to stack the buff and it work for 10 minutes. After 24 level perk extends it to 5 food items.

Effects and crafting

Name Effect Craft Resources
+3 Strength
+2 Endurance
-1 Agility
-3 Luck
5x Meat
2x Broc Flower
2x Chemical Components
2x Xander Root
-1 Strength
+3 Perception
+1 Intelligence
-8 Damage Threshold (Normal)
-5% Damage Resistance(Normal)
5x Broc Flower
2x Antidote
2x Chemical Components
5x Xander Root
Blood Moon
Blood moon.png
+2 Perception
+20 Critical Chance
-20 Critical Resistance
-20 Bleed Resistance
3x Broc Flower
2x Antidote
2x Chemical Components
2x Scorpion Egg
2x Red Mutfruit
+5 Action Point+ Regeneration
-30% Damage Resistance (To Normal)
+10 Damage Threshold
+2 Strength
-5 Perception
-0.2 AP Regeneration+
1x Rot Gut
1x Super Stimpack
3x Chemical Components
+20% Running Speed (1hex per second)
+15% Damage Resistance (Normal)
-3 Luck
-10 to all critical rolls
Winded effect after wear off
1x Rot Gut
1x Nuka-Cola
2x Chemical Components
1x Scorpion Tail
1x Roentgun Rum
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