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Player Status

(Bandaged: added values)
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=== Bandaged ===
 
=== Bandaged ===
When you are bandaged, first aid is less effective. The percentage shown is how much less healing you get. You become bandaged after using first aid skill on yourself. More times first aid skill is used on you (FA by you or by other players), the more bandaged you'll be. It is displayed at the top right corner of screen your current % of bandaged.
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When you are bandaged, first aid is less effective. The percentage shown is how much less healing you get. You become bandaged after using first aid skill on yourself, 1% bandaged for each 3 HP or for 6 HP if you have Faith Healer. It is displayed at the top right corner of screen your current % of bandaged.
  
 
=== Defibrillated ===
 
=== Defibrillated ===

Revision as of 11:39, 4 October 2014

Back to Gameplay

Player status are things that affect your character. All of them are usually bad for you because you can either be bleeding out, poisoned, suppressed, or winded which gives the enemies an advantage on you. Also being crippled is almost the worst thing that can happen to you. There are also others such as defibrillated, or bandaged.

Contents

Bleed

Bleed is a new derived stat impacting your HP. Many different weapons inflict bleed and the effect is a damage received on time depending on the amount of bleed you suffer from. As you receive damage, bleed diminishes towards normal (0).

Bleed resistance diminishes the strength of bleeding. Two items, bandages and tourniquets, stop and remove bleeding. Doctor skill can also help.

Disoriented and Winded Icon disoriented.png Icon winded.png

Those are critical hit effects.

  • Their default duration is 5 seconds though some special items can extend it.
  • If active, those effects are represented on your interface.

Disoriented - Lowers your sight range and hit chance resulting in a temporary blind.

Winded - Knocks the wind out of you, making you unable to run for a short amount of time.

SuppressionIcon suppressed.png

Suppression is an effect mainly inflicted by miniguns and heavy machine guns. Suppression makes you keep your head down, making you unable to run.

  • Default suppression duration is 5 seconds, though some special items can make it last longer.
  • Suppression symbol is displayed on your interface.

Poison Icon poison.png

When you're poisoned, you have -20 bleed resistance, -20 critical resistance, and -30 Healing Rate. You heal one point of poison each healing tick (every 15 seconds). There are many things that can poison in the core, such as dogs, mantis, radscorpions, and sometimes pig rats . In order to cure your poison, you can either wait (depending on how severe it is, it will take time) or take an Antidote or two.

Bandaged

When you are bandaged, first aid is less effective. The percentage shown is how much less healing you get. You become bandaged after using first aid skill on yourself, 1% bandaged for each 3 HP or for 6 HP if you have Faith Healer. It is displayed at the top right corner of screen your current % of bandaged.

Defibrillated

When the defibrillator timer is active, you are unable to be revived by a defibrillator. This only takes effect after being revived by a defibrillator.

Crippled & Blind Injury head.png Injury larm.png Injury lleg.png

Being crippled or blind is another critical hit effects. Possible body parts being crippled are Both legs and both arms. When you are blind, your perception is dropped to 1 and don't expect to hit as often. You can heal being crippled by using the Doctor skill on yourself.

Being crippled in a leg means your character can only walk. Being crippled in one arm means your character can only use One-Handed weapons. If you're crippled in both arms, you can't use any weapon, even if its one-handed.

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