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Damage

(Created page with "Damage is a measurement of how much Health points the target loses when it's shot. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will caus...")
 
 
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Damage type:
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Damage type:  
  
     Normal
+
The most common type of damage is normal.
     Laser
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     Fire
+
*     Normal
     Plasma
+
*     Laser
     Explode
+
*     Fire
     Electrical
+
*     Plasma
 +
*     Explode
 +
*     Electrical

Latest revision as of 00:42, 22 April 2014

Damage is a measurement of how much Health points the target loses when it's shot. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach -100.


All Weapons have base damage values. But the final damage delivered to the target, can be modified by:

  • Critical Hit (Knockout, knockdown, critical hit damage)
  • The condition of the target's armor
  • Damage Modifier of the ammunition
  • Damage Resistance of the targets ammo or armor
  • Damage Threshold of the target's armor
  • Perks



Damage type:

The most common type of damage is normal.

  • Normal
  • Laser
  • Fire
  • Plasma
  • Explode
  • Electrical
(Difference between revisions)
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