Burst mechanics
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Each burst weapon has it's own '''One hex''' value. That's the fraction of bullets that may hit a target at point blank range, the rest of the bullets passing through with a chance to hit other targets. Most weapons have a One hex value that is significantly smaller than 100%, for example miniguns have a one hex value of only 25%.  | Each burst weapon has it's own '''One hex''' value. That's the fraction of bullets that may hit a target at point blank range, the rest of the bullets passing through with a chance to hit other targets. Most weapons have a One hex value that is significantly smaller than 100%, for example miniguns have a one hex value of only 25%.  | ||
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Revision as of 15:47, 13 March 2014
Spread
Each burst weapon has it's own One hex value. That's the fraction of bullets that may hit a target at point blank range, the rest of the bullets passing through with a chance to hit other targets. Most weapons have a One hex value that is significantly smaller than 100%, for example miniguns have a one hex value of only 25%.
WIP
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