Derived stats
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| − | + | The derived stat screen displays a lot of useful information on your character, such as [[Armor Class]], [[Critical Hit|Critical Chance]] or [[Resistances]]. Those stats depend on your SPECIAL.   | |
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| − | + | * '''[[Hit Points]]''' : How much damage your character can take before dying.  | |
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| − | |  | + | * '''Healing Rate''' : The amount of Hit Points regenerated every 5 seconds.  | 
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| + | * '''Limb Regen''' : The chance that a broken limb will be restored every 5 seconds.  | ||
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| + | * '''KO Duration''' : When you are knocked out, you are helpless for this long.  | ||
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| + | * '''KD Cost''' : The Action Point cost of recovering from a knockdown.  | ||
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| + | * '''Armor Class''' : Amount of Armor Class to dodge bullets and make aimed shots at you unaimed.  | ||
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| + | * '''Poison Res.''' : Reduces the amount of poison damage you take.  | ||
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| + | * '''Radiation Res.''' : The amount of radiation you are exposed to is reduced by this percentage.  Radiation Resistance can be modified by the type of armor worn, and anti-radiation chems.  | ||
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| + | * '''Bleed Res.''' : Modifies the amount of Bleed Damage your character can take.  | ||
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| + | * '''Bypass Res.''' : If your armor is bypassed by an enemy critical strike, this is the base amount of your armor that will still apply.  | ||
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| + | * '''Supp. Res.''' : Your chance of resisting suppressive fire.  | ||
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| + | * '''Critical Res.''' : Opponents will have their critical chance against you reduced by this percentage.  | ||
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| + | * '''Critical St''' : The base chance that you will successfully avoid knockouts, knock backs, AP drain, and weapon drops.  | ||
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| + | * '''Critical Pe''' : The base chance that you will successfully avoid being blinded, and disoriented.  | ||
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| + | * '''Critical En''' : The base chance that you will successfully avoid being winded or having your arms or legs crippled.  | ||
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| + | * '''Critical Ag''' : The base chance that you will successfully avoid knockdowns and armor bypasses.  | ||
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| + | * '''[[Action Points]]''' : The number of actions that the character can take during one 'combat turn'.  | ||
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| + | * '''[[Action Points|AP Regen]]''' : The number of Action Points that are regenerated each second, whenever your character is not busy with other actions.  | ||
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| + | * '''[[Action Points#Extra AP Regen|AP Regen+]]''' : Action Points regenerated each second, regardless of what your character does.  Works even while running.  | ||
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| + | * '''[[Sight Range]]''' : The maximum distance at which you can spot others.  | ||
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| + | * '''Run Speed''' : How fast you can run, as measured in meters (hexes) / seconds.  | ||
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| + | * '''Melee Damage''' : The amount of bonus damage your character does in hand-to-hand combat.  | ||
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| + | * '''[[Critical Hit#Base Critical Chance|Crit Chance]]''' : Your base chance to score a critical hit with unaimed single shots, before being modified by the target's critical resistance.  | ||
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| + | * '''[[Critical Hit#Aimed Critical Chance|Aim Crit Chance]]''' : Your base chance to score a critical hit with aimed single shots, before being modified by the target's critical resistance.  | ||
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| + | [[Category:Character]]  | ||
Latest revision as of 13:16, 7 May 2021

The derived stat screen displays a lot of useful information on your character, such as Armor Class, Critical Chance or Resistances. Those stats depend on your SPECIAL. 
- Hit Points : How much damage your character can take before dying.
 
- Healing Rate : The amount of Hit Points regenerated every 5 seconds.
 
- Limb Regen : The chance that a broken limb will be restored every 5 seconds.
 
- KO Duration : When you are knocked out, you are helpless for this long.
 
- KD Cost : The Action Point cost of recovering from a knockdown.
 
- Armor Class : Amount of Armor Class to dodge bullets and make aimed shots at you unaimed.
 
- Poison Res. : Reduces the amount of poison damage you take.
 
- Radiation Res. : The amount of radiation you are exposed to is reduced by this percentage. Radiation Resistance can be modified by the type of armor worn, and anti-radiation chems.
 
- Bleed Res. : Modifies the amount of Bleed Damage your character can take.
 
- Bypass Res. : If your armor is bypassed by an enemy critical strike, this is the base amount of your armor that will still apply.
 
- Supp. Res. : Your chance of resisting suppressive fire.
 
- Critical Res. : Opponents will have their critical chance against you reduced by this percentage.
 
- Critical St : The base chance that you will successfully avoid knockouts, knock backs, AP drain, and weapon drops.
 
- Critical Pe : The base chance that you will successfully avoid being blinded, and disoriented.
 
- Critical En : The base chance that you will successfully avoid being winded or having your arms or legs crippled.
 
- Critical Ag : The base chance that you will successfully avoid knockdowns and armor bypasses.
 
- Action Points : The number of actions that the character can take during one 'combat turn'.
 
- AP Regen : The number of Action Points that are regenerated each second, whenever your character is not busy with other actions.
 
- AP Regen+ : Action Points regenerated each second, regardless of what your character does. Works even while running.
 
- Sight Range : The maximum distance at which you can spot others.
 
- Run Speed : How fast you can run, as measured in meters (hexes) / seconds.
 
- Melee Damage : The amount of bonus damage your character does in hand-to-hand combat.
 
- Crit Chance : Your base chance to score a critical hit with unaimed single shots, before being modified by the target's critical resistance.
 
- Aim Crit Chance : Your base chance to score a critical hit with aimed single shots, before being modified by the target's critical resistance.
 
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