Psycho
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| − | + | | '''Effect''' || +2 Strength <br>20% Damage taken converted into Bleed <br> -5 Perception  <br> -20 Bleed Resistance <br> <span style="color:#900000">30 seconds Disoriented effect after wear off</span>  | |
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| − | | '''[[Weight]]''' ||   | + | | '''[[Weight]]''' || 0 Grams    | 
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| colspan="2" | <center><big>1x</big>  [[File:Psycho.png]]</center>  | | colspan="2" | <center><big>1x</big>  [[File:Psycho.png]]</center>  | ||
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! Resources  | ! Resources  | ||
| − | |   | + | | <span style="color:#009000">Batch of 10x</span><br> 2x [[Chemicals]] <br> 10x [[Red Mutfruit]] <br> 10x [[Xander Root]]  | 
| + | |-  | ||
| + | ! Workbench  | ||
| + | | [[Chemical Laboratory]]  | ||
|-  | |-  | ||
| − | !   | + | ! Time  | 
| − | |   | + | | Instant  | 
|-  | |-  | ||
! XP  | ! XP  | ||
Revision as of 20:50, 19 May 2019
Back to see a list of Drugs
The classic Psycho. Increases character's damage resistance and strength, but you're AP+ Regeneration slows down. You can obtain them by scavenging the core or buying them from Merchants.
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| An unique delivery system filled with strange and unknown chemicals of probably military origin. It is suppose to increase the combat potential of a soldier. | |
| Effect |  +2 Strength  20% Damage taken converted into Bleed -5 Perception -20 Bleed Resistance 30 seconds Disoriented effect after wear off  | 
| Weight | 0 Grams | 
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| Resources |  Batch of 10x 2x Chemicals 10x Red Mutfruit 10x Xander Root  | 
| Workbench | Chemical Laboratory | 
| Time | Instant | 
| XP | NA | 
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