Weapon Perks & Traits
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Here are a list of Weapon Traits - | Here are a list of Weapon Traits - | ||
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− | + | ! <center>Weapon Trait</center>!!<center>Description</center> | |
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− | + | |width="10%" |<center>[[Knockback]]</center> ||width="20%" | <center>20% chance to knockdown </center> | |
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− | + | |width="10%" |<center>[[Suppression]]</center> ||width="20%" | <center> | |
− | + | Each bullet has 3% chance to suppress all targets within burst range (even if it doesn't hit)</center> | |
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− | + | |width="10%" |<center>[[Scoped]]</center> ||width="20%" | <center>+1 Perception for sight bonus calculations. (+2 with Four Eyes trait) </center> | |
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− | + | |width="10%" |<center>[[AP Drain]]</center> ||width="20%" | <center>20% chance that target will lose 15 action points </center> | |
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− | + | |width="10%" |<center>[[Super Knockback]]</center> ||width="20%" | <center>100% chance to cause knockback. This knockback is also much longer than normal.</center> | |
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− | + | |width="10%" |<center>[[Super Knockout]]</center> ||width="20%" | <center>100% chance to knockout target. </center> | |
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− | + | |width="10%" |<center>[[Limb Shredder]]</center> ||width="20%" | <center>10% chance to roll vs targets endurance to cripple random limb </center> | |
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+ | |width="10%" |<center>[[Auto Knockdown]]</center> ||width="20%" | <center>100% chance to knockdown </center> | ||
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+ | |width="10%" |<center>[[Silent Attack]]</center> ||width="20%" | <center>Attacking with this weapon doesn't desneak you</center> | ||
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+ | |width="10%" |<center>[[Spray and Pray]]</center> ||width="20%" | <center>The number of projectiles that may hit a single target decreases with the square of the distance to the target. This allows you to hit many targets with few bullets at longer ranges, while concentrating the damage to a single target at close ranges. </center> | ||
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+ | |width="10%" |<center>[[Partial Reload]]</center> ||width="20%" | <center>Reloading AP cost depends on how much ammo needs to be loaded. </center> | ||
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+ | |width="10%" |<center>[[Double Tap]]</center> ||width="20%" | <center>This weapon is well suited to the double-tap shooting technique, which allows you to fire multiple times in a quick succession. In game terms, your extra AP regen doesn't pause during the weapon animation </center> | ||
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+ | |width="10%" |<center>[[Increased DR]]</center> ||width="20%" | <center>The damage resistance of the target is increased by 60% </center> | ||
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+ | |width="10%" |<center>[[Decreased DR]]</center> ||width="20%" | <center>The damage resistance of the target is decreased by 60% </center> | ||
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+ | |width="10%" |<center>[[Reliable]]</center> ||width="20%" | <center>This weapon is reliable.Weapon jams and misfires are 25% less likely </center> | ||
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+ | |width="10%" |<center>[[Unreliable]]</center> ||width="20%" | <center>This weapon is unreliable. It is 25% more likely to jam or misfiring.</center> | ||
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+ | |width="10%" |<center>[[Durable]]</center> ||width="20%" | <center>This weapon is durable. It deteriorates 25% slower </center> | ||
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+ | |width="10%" |<center>[[Fragile]]</center> ||width="20%" | <center>This weapon is fragile. It deteriorates 25% faster. </center> | ||
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Revision as of 01:31, 16 September 2014
List of Weapon Traits or list of Weapon Perks
Weapon Traits
Weapon traits are effects, positive or negative, that are Inherited by the weapon. Almost all weapons have weapon traits except tier 1 weapons. They cannot be changed or removed.
Here are a list of Weapon Traits -
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Weapon Perks
All weapons have 5 perks that unlock when you are proficient enough with the corresponding weapon skill. Small Guns, Big Guns, Energy Weapons and Hand-to-Hand Combat weapons unlock new perks at skill levels 150, 175, 200, 225 and 250. Throwing weapons, Sneak weapons and items such as First aid kits and Doctor bags unlock perks at skill levels 100, 125, 150, 175 and 200. To see a list of perks for Kits or bags, go to Item Perks & Traits.
Different weapons and items unlock different perks. Here's the list of perks that can be unlocked:
- Faster Reload
- Bonus Damage
- Knock Back
- Suppression
- Accurate
- Bonus Ranged Damage
- Hit the Gaps
- Ignore AC
- More Criticals
- Better Criticals
- More Bleed
- Better Bleed
- Reliable
- Knockout Strike
- Better Knockouts
- Slower Deterioration
- Blinding Strike
- Crippling Strike
- Piercing Strike
- Finisher
- More Spread
- Less Spread
- Better One-Hex
- Bonus Rate of Fire
- Silent Death