Damage
(Created page with "Damage is a measurement of how much Health points the target loses when it's shot. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will caus...") |
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− | Damage type: | + | Damage type: |
− | Normal | + | The most common type of damage is normal. |
− | Laser | + | |
− | Fire | + | * Normal |
− | Plasma | + | * Laser |
− | Explode | + | * Fire |
− | Electrical | + | * Plasma |
+ | * Explode | ||
+ | * Electrical |
Latest revision as of 00:42, 22 April 2014
Damage is a measurement of how much Health points the target loses when it's shot. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach -100.
All Weapons have base damage values. But the final damage delivered to the target, can be modified by:
- Critical Hit (Knockout, knockdown, critical hit damage)
- The condition of the target's armor
- Damage Modifier of the ammunition
- Damage Resistance of the targets ammo or armor
- Damage Threshold of the target's armor
- Perks
Damage type:
The most common type of damage is normal.
- Normal
- Laser
- Fire
- Plasma
- Explode
- Electrical
(Difference between revisions)