Small Guns
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[[Category:Skills]] | [[Category:Skills]] | ||
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− | Arguably the most diverse of the weapon skills, the Small Guns skill includes [[Weapons|weapons]] such as [[Pistols]], [[Sub-machine guns]], [[Shotguns]], [[Assault rifles]], [[Sniper rifles]] and [[Light machine guns]]. | + | Hand guns are made for killin', ain't no good for nothin' else... |
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+ | -Lynyrd Skynyrd | ||
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+ | ''The use, care and general knowledge of small firearms - pistols, SMGs and rifles.'' | ||
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+ | Arguably the most diverse of the weapon skills, the Small Guns skill includes [[Weapons|weapons]] such as [[Pistols]], [[Sub-machine guns]], [[Shotguns]], [[Assault rifles]], [[Sniper rifles]] and [[Light machine guns]]. A minimum [[Strength]] of 6 (or 4 with [[Weapon Handling]]) is required to make full use of the wide array of armament available to a ''Small Guns'' user. | ||
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+ | Being one of the main [[Tag skills|tag-able]] skills, SG unlocks perks for weapons in it's class starting at 150 points. |
Revision as of 00:21, 21 September 2014
Hand guns are made for killin', ain't no good for nothin' else...
-Lynyrd Skynyrd
The use, care and general knowledge of small firearms - pistols, SMGs and rifles.
Arguably the most diverse of the weapon skills, the Small Guns skill includes weapons such as Pistols, Sub-machine guns, Shotguns, Assault rifles, Sniper rifles and Light machine guns. A minimum Strength of 6 (or 4 with Weapon Handling) is required to make full use of the wide array of armament available to a Small Guns user.
Being one of the main tag-able skills, SG unlocks perks for weapons in it's class starting at 150 points.
(Difference between revisions)