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Category:SPECIAL

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SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character, that will, depending on their value, greatly change the character.
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<p class="text-center">SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character ([[#Strength|Strength]], [[#Perception|Perception]], [[#Endurance|Endurance]], [[#Charisma|Charisma]], [[#Intelligence|Intelligence]], [[#Agility|Agility]] and [[#Luck|Luck]]) , that will, depending on their value, greatly change the character.</p>
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== Strength ==
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<div class="row">
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<div class="col-md-1"></div>
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<div class="col-md-3">[[File:STRENGTH.gif]]</div>
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</div>
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:*Base Hit Points (33%)
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:*Healing Rate
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:*Str requirement for all weapons
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:*Bleed resistance
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:*Weapon drop resistance
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:*Knockout resistance
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:*Melee damage. Each point of Strength gives you +2 Melee Damage.
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:*Carry weight. Each point of Strength gives you +10 Carry Weight.
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:*Throwing range
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:*Skill bonuses: SG (1), BG (3), EW (1), HtH Combat (3), Throwing (2), Outdoorsman (1)
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== Perception ==
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<div class="row">
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<div class="col-md-1"></div>
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<div class="col-md-3">[[File:PERCEPTN.gif]]</div>
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</div>
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:*Sight Range Each point of Perception will give you 4 points of Sight Range
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:*Hit Chance penalty if Perception < 5 (only when shooting above weapon effective range)
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:*Hit chance modifier for Aimed shot
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:*Hit chance modifier for Armor Class
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:*Eye cripple Resistance
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:*Disorient Resistance
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:*Base Critical Chance
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:*Skill bonuses: SG (2), EW (1), Throwing (2), Traps (3), First Aid (2), Doctor (1), Sneak (2), Leadership (1), Outdoorsman (1)
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== Endurance ==
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<div class="row">
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<div class="col-md-1"></div>
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<div class="col-md-3">[[File:ENDUR.gif]]</div>
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</div>
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:*Base Hit Points (66%)
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:*HP per level
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:*Healing Rate
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:*Knockout duration (0.1 seconds less for each Endurance)
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:*Arm/Leg cripple resistance
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:*Winded resistance
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:*Bleed resistance
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:*Skill bonuses: HtH Combat (1), Outdoorsman (2)
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== Charisma ==
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<div class="row">
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<div class="col-md-1"></div>
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<div class="col-md-3">[[File:CHARISMA.gif]]</div>
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</div>
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:*Leadership boosts.
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:*Suppression Resist.
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:*Skill bonuses: Leadership (4), Persuasion (3)
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== Intelligence ==
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<div class="row">
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<div class="col-md-1"></div>
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<div class="col-md-3">[[File:INTEL.gif]]</div>
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</div>
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:*Skill Points per level
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:*Crit chance bonus for Aimed shots
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:*Base Critical Chance (40%)
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:*Skill bonuses: EW (1), HtH Combat (1), First Aid (3), Doctor (3), Persuasion (2), Science (5), Engineering (4)
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== Agility ==
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<div class="row">
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<div class="col-md-1"></div>
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<div class="col-md-3">[[File:AGILITY.gif]]</div>
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</div>
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:*AP+ Regeneration
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:*Armor Class (2 per point)
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:*Bleed Resistance
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:*Resistance against Knockdowns
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:*Resistance against Partial armor bypasses.
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:*Skill bonuses: SG (2), BG (2), EW (2), Throwing (1), Traps (2), Doctor (1), Sneak (3), Outdoorsman (1), Engineering (1)
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== Luck ==
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<div class="row">
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<div class="col-md-1"></div>
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<div class="col-md-3">[[File:LUCK.gif]]</div>
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</div>
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:*Base Critical Chance (20%)
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:*Crit chance bonus from Aimed shots
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:*Crit Strength Chance
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:*Critical Resistance
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:*Partial Armor Bypass Severity (defensive)
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:*Bleed Resistance
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:*Armor Class
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:*Weapon misfires
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:*Bonus to skills: All (1)
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[[Category:Character]]

Latest revision as of 14:15, 7 May 2021

SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck) , that will, depending on their value, greatly change the character.

Contents

[edit] Strength

STRENGTH.gif
  • Base Hit Points (33%)
  • Healing Rate
  • Str requirement for all weapons
  • Bleed resistance
  • Weapon drop resistance
  • Knockout resistance
  • Melee damage. Each point of Strength gives you +2 Melee Damage.
  • Carry weight. Each point of Strength gives you +10 Carry Weight.
  • Throwing range
  • Skill bonuses: SG (1), BG (3), EW (1), HtH Combat (3), Throwing (2), Outdoorsman (1)

[edit] Perception

PERCEPTN.gif
  • Sight Range Each point of Perception will give you 4 points of Sight Range
  • Hit Chance penalty if Perception < 5 (only when shooting above weapon effective range)
  • Hit chance modifier for Aimed shot
  • Hit chance modifier for Armor Class
  • Eye cripple Resistance
  • Disorient Resistance
  • Base Critical Chance
  • Skill bonuses: SG (2), EW (1), Throwing (2), Traps (3), First Aid (2), Doctor (1), Sneak (2), Leadership (1), Outdoorsman (1)

[edit] Endurance

ENDUR.gif
  • Base Hit Points (66%)
  • HP per level
  • Healing Rate
  • Knockout duration (0.1 seconds less for each Endurance)
  • Arm/Leg cripple resistance
  • Winded resistance
  • Bleed resistance
  • Skill bonuses: HtH Combat (1), Outdoorsman (2)

[edit] Charisma

CHARISMA.gif
  • Leadership boosts.
  • Suppression Resist.
  • Skill bonuses: Leadership (4), Persuasion (3)

[edit] Intelligence

INTEL.gif
  • Skill Points per level
  • Crit chance bonus for Aimed shots
  • Base Critical Chance (40%)
  • Skill bonuses: EW (1), HtH Combat (1), First Aid (3), Doctor (3), Persuasion (2), Science (5), Engineering (4)

[edit] Agility

AGILITY.gif
  • AP+ Regeneration
  • Armor Class (2 per point)
  • Bleed Resistance
  • Resistance against Knockdowns
  • Resistance against Partial armor bypasses.
  • Skill bonuses: SG (2), BG (2), EW (2), Throwing (1), Traps (2), Doctor (1), Sneak (3), Outdoorsman (1), Engineering (1)

[edit] Luck

LUCK.gif
  • Base Critical Chance (20%)
  • Crit chance bonus from Aimed shots
  • Crit Strength Chance
  • Critical Resistance
  • Partial Armor Bypass Severity (defensive)
  • Bleed Resistance
  • Armor Class
  • Weapon misfires
  • Bonus to skills: All (1)

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