Category:SPECIAL
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− | SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character, that will, depending on their value, greatly change the character. | + | <p class="text-center">SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character ([[#Strength|Strength]], [[#Perception|Perception]], [[#Endurance|Endurance]], [[#Charisma|Charisma]], [[#Intelligence|Intelligence]], [[#Agility|Agility]] and [[#Luck|Luck]]) , that will, depending on their value, greatly change the character.</p> |
+ | |||
+ | == Strength == | ||
+ | <div class="row"> | ||
+ | <div class="col-md-1"></div> | ||
+ | <div class="col-md-3">[[File:STRENGTH.gif]]</div> | ||
+ | </div> | ||
+ | :*Base Hit Points (33%) | ||
+ | :*Healing Rate | ||
+ | :*Str requirement for all weapons | ||
+ | :*Bleed resistance | ||
+ | :*Weapon drop resistance | ||
+ | :*Knockout resistance | ||
+ | :*Melee damage. Each point of Strength gives you +2 Melee Damage. | ||
+ | :*Carry weight. Each point of Strength gives you +10 Carry Weight. | ||
+ | :*Throwing range | ||
+ | :*Skill bonuses: SG (1), BG (3), EW (1), HtH Combat (3), Throwing (2), Outdoorsman (1) | ||
+ | |||
+ | == Perception == | ||
+ | <div class="row"> | ||
+ | <div class="col-md-1"></div> | ||
+ | <div class="col-md-3">[[File:PERCEPTN.gif]]</div> | ||
+ | </div> | ||
+ | :*Sight Range Each point of Perception will give you 4 points of Sight Range | ||
+ | :*Hit Chance penalty if Perception < 5 (only when shooting above weapon effective range) | ||
+ | :*Hit chance modifier for Aimed shot | ||
+ | :*Hit chance modifier for Armor Class | ||
+ | :*Eye cripple Resistance | ||
+ | :*Disorient Resistance | ||
+ | :*Base Critical Chance | ||
+ | :*Skill bonuses: SG (2), EW (1), Throwing (2), Traps (3), First Aid (2), Doctor (1), Sneak (2), Leadership (1), Outdoorsman (1) | ||
+ | |||
+ | == Endurance == | ||
+ | <div class="row"> | ||
+ | <div class="col-md-1"></div> | ||
+ | <div class="col-md-3">[[File:ENDUR.gif]]</div> | ||
+ | </div> | ||
+ | :*Base Hit Points (66%) | ||
+ | :*HP per level | ||
+ | :*Healing Rate | ||
+ | :*Knockout duration (0.1 seconds less for each Endurance) | ||
+ | :*Arm/Leg cripple resistance | ||
+ | :*Winded resistance | ||
+ | :*Bleed resistance | ||
+ | :*Skill bonuses: HtH Combat (1), Outdoorsman (2) | ||
+ | |||
+ | == Charisma == | ||
+ | <div class="row"> | ||
+ | <div class="col-md-1"></div> | ||
+ | <div class="col-md-3">[[File:CHARISMA.gif]]</div> | ||
+ | </div> | ||
+ | :*Leadership boosts. | ||
+ | :*Suppression Resist. | ||
+ | :*Skill bonuses: Leadership (4), Persuasion (3) | ||
+ | |||
+ | == Intelligence == | ||
+ | <div class="row"> | ||
+ | <div class="col-md-1"></div> | ||
+ | <div class="col-md-3">[[File:INTEL.gif]]</div> | ||
+ | </div> | ||
+ | :*Skill Points per level | ||
+ | :*Crit chance bonus for Aimed shots | ||
+ | :*Base Critical Chance (40%) | ||
+ | :*Skill bonuses: EW (1), HtH Combat (1), First Aid (3), Doctor (3), Persuasion (2), Science (5), Engineering (4) | ||
+ | |||
+ | == Agility == | ||
+ | <div class="row"> | ||
+ | <div class="col-md-1"></div> | ||
+ | <div class="col-md-3">[[File:AGILITY.gif]]</div> | ||
+ | </div> | ||
+ | :*AP+ Regeneration | ||
+ | :*Armor Class (2 per point) | ||
+ | :*Bleed Resistance | ||
+ | :*Resistance against Knockdowns | ||
+ | :*Resistance against Partial armor bypasses. | ||
+ | :*Skill bonuses: SG (2), BG (2), EW (2), Throwing (1), Traps (2), Doctor (1), Sneak (3), Outdoorsman (1), Engineering (1) | ||
+ | |||
+ | == Luck == | ||
+ | <div class="row"> | ||
+ | <div class="col-md-1"></div> | ||
+ | <div class="col-md-3">[[File:LUCK.gif]]</div> | ||
+ | </div> | ||
+ | :*Base Critical Chance (20%) | ||
+ | :*Crit chance bonus from Aimed shots | ||
+ | :*Crit Strength Chance | ||
+ | :*Critical Resistance | ||
+ | :*Partial Armor Bypass Severity (defensive) | ||
+ | :*Bleed Resistance | ||
+ | :*Armor Class | ||
+ | :*Weapon misfires | ||
+ | :*Bonus to skills: All (1) | ||
+ | |||
+ | [[Category:Character]] |
Latest revision as of 14:15, 7 May 2021
SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck) , that will, depending on their value, greatly change the character.
Contents |
[edit] Strength
- Base Hit Points (33%)
- Healing Rate
- Str requirement for all weapons
- Bleed resistance
- Weapon drop resistance
- Knockout resistance
- Melee damage. Each point of Strength gives you +2 Melee Damage.
- Carry weight. Each point of Strength gives you +10 Carry Weight.
- Throwing range
- Skill bonuses: SG (1), BG (3), EW (1), HtH Combat (3), Throwing (2), Outdoorsman (1)
[edit] Perception
- Sight Range Each point of Perception will give you 4 points of Sight Range
- Hit Chance penalty if Perception < 5 (only when shooting above weapon effective range)
- Hit chance modifier for Aimed shot
- Hit chance modifier for Armor Class
- Eye cripple Resistance
- Disorient Resistance
- Base Critical Chance
- Skill bonuses: SG (2), EW (1), Throwing (2), Traps (3), First Aid (2), Doctor (1), Sneak (2), Leadership (1), Outdoorsman (1)
[edit] Endurance
- Base Hit Points (66%)
- HP per level
- Healing Rate
- Knockout duration (0.1 seconds less for each Endurance)
- Arm/Leg cripple resistance
- Winded resistance
- Bleed resistance
- Skill bonuses: HtH Combat (1), Outdoorsman (2)
[edit] Charisma
- Leadership boosts.
- Suppression Resist.
- Skill bonuses: Leadership (4), Persuasion (3)
[edit] Intelligence
- Skill Points per level
- Crit chance bonus for Aimed shots
- Base Critical Chance (40%)
- Skill bonuses: EW (1), HtH Combat (1), First Aid (3), Doctor (3), Persuasion (2), Science (5), Engineering (4)
[edit] Agility
- AP+ Regeneration
- Armor Class (2 per point)
- Bleed Resistance
- Resistance against Knockdowns
- Resistance against Partial armor bypasses.
- Skill bonuses: SG (2), BG (2), EW (2), Throwing (1), Traps (2), Doctor (1), Sneak (3), Outdoorsman (1), Engineering (1)
[edit] Luck
- Base Critical Chance (20%)
- Crit chance bonus from Aimed shots
- Crit Strength Chance
- Critical Resistance
- Partial Armor Bypass Severity (defensive)
- Bleed Resistance
- Armor Class
- Weapon misfires
- Bonus to skills: All (1)
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