Category:SPECIAL
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<div class="col-md-3">[[File:STRENGTH.gif]]</div> | <div class="col-md-3">[[File:STRENGTH.gif]]</div> | ||
</div> | </div> | ||
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:*Base Hit Points (33%) | :*Base Hit Points (33%) | ||
:*Healing Rate | :*Healing Rate | ||
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<div class="col-md-3">[[File:PERCEPTN.gif]]</div> | <div class="col-md-3">[[File:PERCEPTN.gif]]</div> | ||
</div> | </div> | ||
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:*Sight Range Each point of Perception will give you 4 points of Sight Range | :*Sight Range Each point of Perception will give you 4 points of Sight Range | ||
:*Hit Chance penalty if Perception < 5 (only when shooting above weapon effective range) | :*Hit Chance penalty if Perception < 5 (only when shooting above weapon effective range) | ||
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<div class="col-md-3">[[File:ENDUR.gif]]</div> | <div class="col-md-3">[[File:ENDUR.gif]]</div> | ||
</div> | </div> | ||
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:*Base Hit Points (66%) | :*Base Hit Points (66%) | ||
:*HP per level | :*HP per level | ||
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<div class="col-md-3">[[File:CHARISMA.gif]]</div> | <div class="col-md-3">[[File:CHARISMA.gif]]</div> | ||
</div> | </div> | ||
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:*Leadership boosts. | :*Leadership boosts. | ||
:*Suppression Resist. | :*Suppression Resist. | ||
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<div class="col-md-3">[[File:INTEL.gif]]</div> | <div class="col-md-3">[[File:INTEL.gif]]</div> | ||
</div> | </div> | ||
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:*Skill Points per level | :*Skill Points per level | ||
:*Crit chance bonus for Aimed shots | :*Crit chance bonus for Aimed shots | ||
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<div class="col-md-1"></div> | <div class="col-md-1"></div> | ||
<div class="col-md-3">[[File:AGILITY.gif]]</div> | <div class="col-md-3">[[File:AGILITY.gif]]</div> | ||
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:*AP+ Regeneration | :*AP+ Regeneration | ||
:*Armor Class (2 per point) | :*Armor Class (2 per point) | ||
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<div class="col-md-3">[[File:LUCK.gif]]</div> | <div class="col-md-3">[[File:LUCK.gif]]</div> | ||
</div> | </div> | ||
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:*Base Critical Chance (20%) | :*Base Critical Chance (20%) | ||
:*Crit chance bonus from Aimed shots | :*Crit chance bonus from Aimed shots |
Latest revision as of 14:15, 7 May 2021
SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck) , that will, depending on their value, greatly change the character.
Contents |
[edit] Strength
- Base Hit Points (33%)
- Healing Rate
- Str requirement for all weapons
- Bleed resistance
- Weapon drop resistance
- Knockout resistance
- Melee damage. Each point of Strength gives you +2 Melee Damage.
- Carry weight. Each point of Strength gives you +10 Carry Weight.
- Throwing range
- Skill bonuses: SG (1), BG (3), EW (1), HtH Combat (3), Throwing (2), Outdoorsman (1)
[edit] Perception
- Sight Range Each point of Perception will give you 4 points of Sight Range
- Hit Chance penalty if Perception < 5 (only when shooting above weapon effective range)
- Hit chance modifier for Aimed shot
- Hit chance modifier for Armor Class
- Eye cripple Resistance
- Disorient Resistance
- Base Critical Chance
- Skill bonuses: SG (2), EW (1), Throwing (2), Traps (3), First Aid (2), Doctor (1), Sneak (2), Leadership (1), Outdoorsman (1)
[edit] Endurance
- Base Hit Points (66%)
- HP per level
- Healing Rate
- Knockout duration (0.1 seconds less for each Endurance)
- Arm/Leg cripple resistance
- Winded resistance
- Bleed resistance
- Skill bonuses: HtH Combat (1), Outdoorsman (2)
[edit] Charisma
- Leadership boosts.
- Suppression Resist.
- Skill bonuses: Leadership (4), Persuasion (3)
[edit] Intelligence
- Skill Points per level
- Crit chance bonus for Aimed shots
- Base Critical Chance (40%)
- Skill bonuses: EW (1), HtH Combat (1), First Aid (3), Doctor (3), Persuasion (2), Science (5), Engineering (4)
[edit] Agility
- AP+ Regeneration
- Armor Class (2 per point)
- Bleed Resistance
- Resistance against Knockdowns
- Resistance against Partial armor bypasses.
- Skill bonuses: SG (2), BG (2), EW (2), Throwing (1), Traps (2), Doctor (1), Sneak (3), Outdoorsman (1), Engineering (1)
[edit] Luck
- Base Critical Chance (20%)
- Crit chance bonus from Aimed shots
- Crit Strength Chance
- Critical Resistance
- Partial Armor Bypass Severity (defensive)
- Bleed Resistance
- Armor Class
- Weapon misfires
- Bonus to skills: All (1)
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