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Category:SPECIAL

(Agility)
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<p class="text-center">SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character ([[#Strength|Strength]], [[#Perception|Perception]], [[#Endurance|Endurance]], [[#Charisma|Charisma]], [[#Intelligence|Intelligence]], [[#Agility|Agility]] and [[#Luck|Luck]]) , that will, depending on their value, greatly change the character.</p>
 
<p class="text-center">SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character ([[#Strength|Strength]], [[#Perception|Perception]], [[#Endurance|Endurance]], [[#Charisma|Charisma]], [[#Intelligence|Intelligence]], [[#Agility|Agility]] and [[#Luck|Luck]]) , that will, depending on their value, greatly change the character.</p>
 
  
 
== Strength ==
 
== Strength ==
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<div class="col-md-1"></div>
 
<div class="col-md-1"></div>
 
<div class="col-md-3">[[File:STRENGTH.gif]]</div>
 
<div class="col-md-3">[[File:STRENGTH.gif]]</div>
<div class="col-md-8">Raw physical strength. Modifies: Hit Points, Healing Rate, Melee Damage, Carry Weight, Throwing range, Bleed Resistance and resistance to knockouts and weapon drops.</div>
 
 
</div>
 
</div>
 
  
 
:'''Strength modifies:'''
 
:'''Strength modifies:'''
:*Base [[Hit Points]] (50%)
+
:*Base [[Hit Points]] (33%)
:*[[Healing Rate]] (25%)  Each 5 points of Strength will give you 1 point of H.rate
+
:*Healing Rate
 
:*Str requirement for all weapons
 
:*Str requirement for all weapons
:*[[Bleed Resistance|Bleed resistance]] Each point of Strength gives you 0.2 points of [[Bleed Resistance|Bleed resistance]]
+
:*Bleed resistance
 
:*Weapon drop resistance
 
:*Weapon drop resistance
 
:*Knockout resistance
 
:*Knockout resistance
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:*Skill bonuses: SG (1), BG (3), EW (1), HtH Combat (3), Throwing (2), Outdoorsman (1)
 
:*Skill bonuses: SG (1), BG (3), EW (1), HtH Combat (3), Throwing (2), Outdoorsman (1)
  
== Perception ==
 
 
<div class="row">
 
<div class="col-md-1"></div>
 
<div class="col-md-3">[[File:PERCEPTN.gif]]</div>
 
<div class="col-md-8">The ability to see, hear, taste and notice unusual things. Modifies: Sight Range, Aimed shots, Hit chance modifiers and resistance to disorient and blinded.</div>
 
</div>
 
 
 
:'''Perception modifies:'''
 
:*[[Sight Range]] Each point of Perception will give you 4 points of Sight Range
 
:*[[Hit Chance]] penalty if Perception < 5 (only when shooting above weapon effective range)
 
:*Hit chance modifier for [[Aimed shot]]
 
:*Hit chance modifier for [[Hit Chance|Armor Class]] (for single shots vs moving targets only)
 
:*[[Blind|Eye cripple]] resistance
 
:*[[Disoriented and winded|Disorient]] resistance
 
:*Skill bonuses: SG (2), EW (1), Throwing (2), Traps (3), First Aid (2), Doctor (1), Sneak (2), Leadership (1), Outdoorsman (1)
 
 
== Endurance ==
 
 
<div class="row">
 
<div class="col-md-1"></div>
 
<div class="col-md-3">[[File:ENDUR.gif]]</div>
 
<div class="col-md-8">Stamina and physical toughness. Modifies: Hit Points, Healing Rate, Bleed resistance, Knockout duration and resistance to winded and arm and leg cripples.</div>
 
</div>
 
 
 
:'''Endurance modifies:'''
 
:*Base [[Hit Points]] (50%)
 
:*HP per level (100%)
 
:*[[Healing Rate]] (1 per 2.5 points [At 3, 5, 8 and 10 EN +1 Healing Rate])
 
:*[[Knockout]] duration (0.2 seconds less each Endurance)
 
:*Arm/leg cripple resistance
 
:*Winded resistance
 
:*[[Bleed|Bleed resistance]] (0.2 per point)
 
:*Skill bonuses: HtH Combat (1), Outdoorsman (2)
 
 
== Charisma ==
 
 
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<div class="col-md-1"></div>
 
<div class="col-md-3">[[File:CHARISMA.gif]]</div>
 
<div class="col-md-8">A combination of appearance and discipline. Charisma affects your ability to lead others, but also the extent to which you benefit from being led.</div>
 
</div>
 
 
 
:'''Charisma modifies:'''
 
:*Leadership boosts.
 
:*Suppression Resist. (3% per Charisma)
 
:*Skill bonuses: Leadership (4), Persuasion (3)
 
 
== Intelligence ==
 
 
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<div class="col-md-1"></div>
 
<div class="col-md-3">[[File:INTEL.gif]]</div>
 
<div class="col-md-8">Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Modifies: skill points per level and Base critical chance.<br>Intelligence is a much more general stat than in other fallout games, as it affects your base [[Engineering]] and [[Science]] skills; which are important if you want to craft your own equipment.</div>
 
</div>
 
 
 
:'''Intelligence modifies:'''
 
:*[[Skill Points]] per level
 
:*Crit chance bonus from [[Aimed shot|aimed shots]]
 
:*[[Critical Hit|Base Critical Chance]] (67%)
 
:*Skill bonuses: EW (1), HtH Combat (1), First Aid (3), Doctor (3), Persuasion (2), Science (5), Engineering (4)
 
 
== Agility ==
 
 
<div class="row">
 
<div class="col-md-1"></div>
 
<div class="col-md-3">[[File:AGILITY.gif]]</div>
 
<div class="col-md-8">Coordination and the ability to move well. Modifies: AP regeneration, Armor Class, Bleed Resistance, Healing Rate and resistance to knockdowns and armor bypass.</div>
 
</div>
 
 
 
:'''Agility modifies:'''
 
:*[[Action Points|AP+ Regeneration]]
 
:*[[Hit Chance|Armor Class]] (2 per point)
 
:*[[Bleed|Bleed Resistance]] (0.2 per 2 points)
 
:*Resistance against knockdowns
 
:*Resistance against [[Partial Armor Bypass|partial armor bypasses]].
 
:*Skill bonuses: SG (2), BG (2), EW (2), Throwing (1), Traps (2), Doctor (1), Sneak (3), Outdoorsman (1), Engineering (1)
 
 
== Luck ==
 
 
<div class="row">
 
<div class="col-md-1"></div>
 
<div class="col-md-3">[[File:LUCK.gif]]</div>
 
<div class="col-md-8">Fate. Karma. Modifies Base crit chance, aimed crit chance, bleed resistance, armor bypass severity, armor class, weapon misfires and critical resistance.</div>
 
</div>
 
 
 
:'''Luck modifies:'''
 
:*[[Critical Hit|Base Critical Chance]] (33%)
 
:*Crit chance bonus from [[Aimed shot|aimed shots]]
 
:*Crit strength
 
:*Critical resistance (chance to avoid a crit)
 
:*[[Partial Armor Bypass]] severity (defensive)
 
:*[[Bleed]] resistance (50%)
 
:*[[Hit Chance|Armor Class]] (33%)
 
:*Weapon misfires
 
:*Bonus to skills: All (1)
 
  
  
 
[[Category:Character]]
 
[[Category:Character]]

Revision as of 12:47, 7 May 2021

SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck) , that will, depending on their value, greatly change the character.

Strength

STRENGTH.gif
Strength modifies:
  • Base Hit Points (33%)
  • Healing Rate
  • Str requirement for all weapons
  • Bleed resistance
  • Weapon drop resistance
  • Knockout resistance
  • Melee damage. Each point of Strength gives you +2 Melee Damage.
  • Carry weight. Each point of Strength gives you +10 Carry Weight.
  • Throwing range
  • Skill bonuses: SG (1), BG (3), EW (1), HtH Combat (3), Throwing (2), Outdoorsman (1)

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