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Burst mechanics

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== Spread ==
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'''Bursting Mechanics & Spread'''
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''Follow My Tracers!''
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''-Captain America, Generation Kill''
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Each burst weapon has it's own '''One hex''' value. That's the fraction of bullets that may hit a target at point blank range, the rest of the bullets passing through with a chance to hit other targets. Most weapons have a One hex value that is significantly smaller than 100%, for example miniguns have a one hex value of only 25%. Meaning that only 1/4 of the burst has a chance to hit other targets (Shotguns obviously perform differently in regards to spread.) 
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Each burst weapon has it's own '''One hex''' value. That's the fraction of bullets that may hit a target at point blank range, the rest of the bullets passing through with a chance to hit other targets. Most weapons have a One hex value that is significantly smaller than 100%, for example miniguns have a one hex value of only 25%.
 
  
 
WIP
 
WIP

Revision as of 00:48, 21 September 2014

Bursting Mechanics & Spread

Follow My Tracers!

-Captain America, Generation Kill

Each burst weapon has it's own One hex value. That's the fraction of bullets that may hit a target at point blank range, the rest of the bullets passing through with a chance to hit other targets. Most weapons have a One hex value that is significantly smaller than 100%, for example miniguns have a one hex value of only 25%. Meaning that only 1/4 of the burst has a chance to hit other targets (Shotguns obviously perform differently in regards to spread.)


WIP

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