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Patrols

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Phoenix Core is permanently crossed by a lot of different travelers aside from players characters. Animals, ghouls, adventurers, slavers and even Super Mutants are wandering in the city ruins.
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Phoenix Core is permanently crossed by a lot of different travelers aside from player characters. Animals, ghouls, adventurers, slavers and even super mutants are wandering the city ruins.
  
* Regularly, patrol groups spawn on the edges of Core maps. They travel from a side to the other and then leave.  
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* Regularly, patrol groups spawn on the edges of Core maps. They travel from one side to the other and then leave.  
 
* Different groups travel on different maps. In general, more dangerous groups travel at the center of the city.
 
* Different groups travel on different maps. In general, more dangerous groups travel at the center of the city.
 
* Faction guards are regularly patrolling on Gate maps, protecting players from the same faction.
 
* Faction guards are regularly patrolling on Gate maps, protecting players from the same faction.
 
* Taking control of a zone allows guards from the controlling faction to start patrolling the area. The farther the zone is from the faction's headquarters, the less guards will patrol it.
 
* Taking control of a zone allows guards from the controlling faction to start patrolling the area. The farther the zone is from the faction's headquarters, the less guards will patrol it.
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[[Category:TobeCompleted]]
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[[Category:Phoenix Core]]

Latest revision as of 16:16, 5 September 2014

Phoenix Core is permanently crossed by a lot of different travelers aside from player characters. Animals, ghouls, adventurers, slavers and even super mutants are wandering the city ruins.

  • Regularly, patrol groups spawn on the edges of Core maps. They travel from one side to the other and then leave.
  • Different groups travel on different maps. In general, more dangerous groups travel at the center of the city.
  • Faction guards are regularly patrolling on Gate maps, protecting players from the same faction.
  • Taking control of a zone allows guards from the controlling faction to start patrolling the area. The farther the zone is from the faction's headquarters, the less guards will patrol it.
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