View source for Skills You do not have permission to edit this page, for the following reason: The action you have requested is limited to users in one of the groups: Users, Wiki Editor. You can view and copy the source of this page: [[Category:TobeCompleted]] [[Category:Character]] There are '''14 skills''' in Ashes of Phoenix, divided into 3 categories: '''Primary skills''', '''Secondary skills''' and '''PvE skills'''. At character creation, a player must [[Tag skills|tag]] exactly one primary skill and two secondary skills. Primary skills are weapon skills, secondary skills have other uses that are important for PvP. The PvE skills, as the name suggests, are mostly important for PvE activities, such as crafting and doing quests. * To improve your skills, you use skill points, which are earned on level up. How many skill points you get each level depend on your [[Intelligence]] stat. The [[Skilled]] Trait gives an additional 5 skill points per level (at the cost of getting a [[Perks|perk]] only every 4 levels instead of every 3). * Only Primary and Secondary skills can be improved with skill points. The PvE skills have a chance to improve each time you use them: when you trade something, you might improve your [[Persuasion]] skill, and when you repair something, your [[Engineering]] or [[Science]] skills might improve. Thus, how effective you are as in PvE is separated from your PvP abilities in general. * Some of your skills are affected by a mechanic called ''Bleedover''. This mechanic shares your level in a skill with another skill, up to 150%. For example, if you have 150% in Small Guns, you'll be able to use a big gun just as if you had 150% in Big Guns. However, this only affects your precision and doesn't unlock any [[Item perks|weapon perk]], you'll have to raise the according skill for that. '''All primary skills share their level up to 150%, and Doctor and First Aid are affected the same way.''' * Your tagged skills can only be improved while your level is 24 or less. After that, you will keep earning skill points as normal, but they can only be used to improve non-tagged skills, and the non-tagged skills can only be improved up to the level of the lowest of the tagged skill in that category. So for example, if at level 25 your tagged primary skill is at 225%, the other primary skills can only be increased up to 225%, but not beyond it. If your secondary tagged skills are at 175% and 150%, all the other secondary skills can only be increased up to 150%, but not beyond that. == Primary Skills == The primary skills are: *[[Small Guns]] *[[Big Guns]] *[[Energy Weapons]] *[[Hand-to-Hand Combat]] Primary skills are capped at 250%. For ranged weapons, the skill (among other things) determine your [[Hit Chance]] - how likely you are to hit a target in combat. The better your skill, the farther you can shoot and still be accurate. In general, a skill of 150% is enough to use a weapon properly. Above that, the accuracy climbs only very slowly. The difference between 250% skill and 150% translates to roughly 40% additional range. Aside from better hit chance, a high skill will unlock different [[Perks#Weapon and Item perks|weapon perks]] for different weapons. These unlock at skill levels 150, 175, 200, 225 and 250. So with a maxed out Small Guns skill, wielding any small gun will give you 5 extra perks that are specific to that weapon. == Secondary Skills == The secondary skills are: *[[Throwing]] *[[Traps]] *[[First Aid]] *[[Doctor]] *[[Sneak]] *[[Leadership]] Secondary skills cap at 200%. Similarly to the primary skills, certain skill related items unlock [[Perks#Weapon and Item perks|perks]] as your skill increases. There are also other advantages with increasing the secondary skills, but these are specific to each skill. A higher traps skill for example means that any traps you rig will be more devastating and harder to detect, while a higher leadership skill will make the leadership boosts stronger for the whole team if you are the squad or fire team leader. == PvE Skills == The PvE skills are: *[[Persuasion]] *[[Outdoorsman]] *[[Science]] *[[Engineering]] PvE skills are, like the secondary skills, capped at 200%. They can't be increased using skill points from levelling up: instead you improve your skills by actively using them in the game. Return to Skills. ← Skills Jump to: navigation, search