View source for Drugs You do not have permission to edit this page, for the following reason: The action you have requested is limited to users in one of the groups: Users, Wiki Editor. You can view and copy the source of this page: [[Main_Page#Items|Back to Items]] Drugs are consumable items that alter a characters statistics for a set period of time. In contrast to Fallout, there are three different types of status-altering consumables: Short lasting drugs, long lasting drugs and food. The major differences are that there is no permament addiction, meaning there are no negative effects once the drug's cycle has been completed once. All drugs also come with strong negative side effects, generally outweighing the positive effects. *Strength and Endurance gained from drugs will NOT increase the character's Hitpoints * Only one drug of each class can be active at a time, e.g. one buffout and one voodoo. It is not possible to stack two drugs of the same class or even the same drug. '''Class A (long lasting)''' These drugs last for 60 minutes and their purpose is to enable a character to better fulfill a role that it was not optimized for. As an example, a typical Big Guns build, made for close combat with low PE, IN and LK but high ST and EN can use Mentats, sacrificing its strength in order to increase its long range fighting capabilities, gaining a noticeable boost to sight range and critical hits while losing defensive stats. In general, these drugs come with great disadvantages and a true sniper will always perform better in a sniping role than a drugged brawler. *[[Buffout]] *[[Mentats]] *[[Blood Moon]] '''Class B (short lasting)''' Instead of having 2 different phases of a high and a withdrawal, Class B drugs combine incredibly strong positive and negative effects into a 2minute long rush. This makes them highly situational and risky to use. Apart from [[Voodoo]], which causes the player to be winded for 2 minutes after use, there is no cool down on the drugs. *[[Afterburner]] *[[Psycho]] *[[Voodoo]] '''Food''' All types of food currently apply a small boost to carry weight and Healing Rate. It is possible to eat up to 4 food items to stack the buff and it work for 10 minutes. After 24 level perk extends it to 5 food items. == Effects and crafting == {| class="wikitable" |- ! Name !! Effect !! Craft Resources |- | [[Buffout]] <br> [[File:Buffout.gif]] || +3 Strength <br> +2 Endurance <br> -1 Agility <br> -3 Luck || 5x Meat <br> 2x Broc Flower <br> 2x Chem Components <br> 2x Xander Root |- | [[Mentats]] <br> [[File:Mentats.png]] || -1 Strength <br> +3 Perception <br> +1 Intelligence <br> -8 Damage Threshold (Normal) <br> -5% Damage Resistance(Normal) || 5x Broc Flower <br> 2x Antidote <br> 2x Chem Components <br> 5x Xander Root |- | [[Blood Moon]] <br> [[File:Blood_moon.png]] || +2 Perception <br> +20 Critical Chance <br> -20 Critical Resistance <br> -20 Bleed Resistance|| 3x Broc Flower <br> 2x Antidote <br> 2x Chem Components <br> 2x Scorpion Egg <br> 2x Red Mutfruit |- | [[Afterburner]] <br> [[File:AfterBurnerGum.png]] || +5 Action Point+ Regeneration <br> -30% Damage Resistance (To Normal)|| - |- |- | [[Psycho]] <br> [[File:Psycho.png]] || +10 Damage Threshold <br> +2 Strength <br> -5 Perception <br> -0.2 AP Regeneration+|| 1x Rot Gut <br> 1x Super <br> Stimpack <br> 3x Chem Components |- | [[Voodoo]] <br> [[File:Voodoo.png]] || +20% Running Speed (1hex per second) <br> +15% Damage Resistance (Normal) <br> -3 Luck <br> -10 to all critical rolls <br> Winded effect after wear off || 1x Rot Gut <br> 1x Nuka-Cola <br> 2x Chem Components <br> 1x Scorpion Tail <br> 1x Roentgun Rum |- |} [[Category:TobeCompleted]] [[Category:Items]] Return to Drugs. ← Drugs Jump to: navigation, search