Bugfixes:- Phoenix Archives dungeon will be back after next server restart. 
Check wiki page about dungeons before going there!
- Mining Missions now autosplit reward to players in the zone.
- Fixed doctor AP cost (for real this time).
- Fix to Family maindoor bug.
- Drop all into container via alt-click menu now checks if target is a container.
- Spears now utility slot-throw-able.
- Bug fixes related to drugs.
- fixed npcs grenades not having explosions.
- New platoon names SHOULD now FINALLY be automatically added to the list. ( 

 )
- Random assignment bug fixes.
- map fixes.
- Dialog fixes:
-> all warmasters 
-> Tony Vivaldi (briefcase) (Family)
-> Father Pablo (doc) (Family)
-> Free building guard (books) (Lawyers)
-> Vault scientist (briefcase) (V-Tec)
-> Butch (rubber boots) (Brahminboys)
-> Jackson (tanner) (Brahminboys)
Tweaks:- Assassination missions: VIPs wandering depends on difficulty, Alarming the camp will result in the VIP attempting to fleeing the zone.
- Miners no longer give EXP.
- First aiding and Doctoring message no longer obscure user's name.
- Zone Control Finish message now tells how much experience, reputation and caps you gained.
- Mob stats tweaks: aliens, deathclaws, primary centaurs, ancient floaters, ghouls and mutants are slightly stronger.
- Deathclaws speed increased.
- Decreased price of MK I armors but increased price of MK III.
- Increased price of hightier BG and EW weapons (Minigun, RL, .50cals).
- Increased 40mm grenade box price from 40 to 100 caps.
- Increased stock of low tier ammo merchant.
- Decreased kevlar cost for crafting Mk III armor from 6 to 2.
- Moved all Grenade crafts from Workbench to Scientific Instruments.
- Decreased crafting cost of normal Stimpaks.
- Increased experience gain for some chemical and explosive crafts.
- Howitzer Shells are now sciencable.
Equipment-related changes:- swapped around plasma pistol and its ext. cap version's damage
- fixed thrust aimed mode on different bladed melee weapons
- fixed armor trait progression and weight on Support Combat Armor 
DKS-501 Sniper Rifle
        -replaced Ignore AC armor perk with Piercing Strike 
Grenade Pistol
        -increased reload ap from 45 to 60 
Remington M870
        -decreased damage from 80-100 to 70-95 
Milkor MGL
        -increased AP cost from 70 to 75
        -increased grenade travel time from 15 to 35 (35ms per hex)
Milkor MGLS
        -increased AP cost from 70 to 75
        -increased grenade travel time from 15 to 30
        -decreased range from 60 to 55 
MG42
        -decreased damage from 27-37 to 25-35
        -increased reload ap from 180 to 200       
Wakizashi Blade
        -decreased damage of first attack mode from 40-55 to 30-45
        -decreased damage of second attack mode from 80-90 to 55-65
        -added Revealtime of 1200ms
        -changed weapon perks to:
                1:Knockout strike
                2:Better Criticals
                3:Finisher
                4:Better Knockouts
                5:Silent Death               
Ammunition
40mm grenade
        -added DRmod of 15%       
7,92x57mm Mauser (mg42)
        -decreased DRmod from -15% to -10% 
5,3mm AP (minigun round)
        -decreased DTmod from -100 to -90 
Additions:- Added equipment (T2 armor and weapon) and level (6+) requirements for all characters to enter a zone while ZC timer is on. This will be tested and changed again if necessary.
- M240 and Avenger Minigun are now craftable. The Avenger minigun uses a special reload script which doesn't require to actually reload. In order to use it properly, put the ammo into the second active slot for it to feed your weapon automatically.
- new command ~dropsquad to remove self from squad (temporary fixes for any stuck in squad issues).
- CONTEXT MENU: 
Added player context menu, Alt click players to:
-> 'Untag' to remove target from tagging you;
-> 'Squad Invite', invites target to your squad.