Perks
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled Trait or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels.
Level up perks
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:
Perk Table
Name |
Requirements |
Effect |
Lvl 3 |
You gain +2 Luck for the purposes of resisting critical strikes. |
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Lvl 6 |
When you are tough, you take less damage. This Perk adds +5% Damage resistance and +2 Damage Threshold against all damage types |
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Lvl 3 |
Your body has adapted to better prevent hemmorrhaging. With +20% bleed resistance, you accumulate less bleed than normal |
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Lvl 9 |
When it comes to resisting nasty critical effects, you are exceptionally strong. You are 25% more likley to pass critical rolls vs Strength. Can exceed 100% (You can still fail a critical roll, rarely) |
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Lvl 9 |
When it comes to resisting nasty critical effects, you are exceptionally perceptive. You are 25% more likley to pass critical rolls vs Perception. Can exceed 100% (You can still fail a critical roll, rarely) |
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Lvl 9 |
When it comes to resisting nasty critical effects, your Endurance is exceptional. You are 25% more likley to pass critical rolls vs Endurance. Can exceed 100% (You can still fail a critical roll, rarely) |
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Lvl 9 |
When it comes to resisting nasty critical effects, you are exceptionally agile. You are 25% more likley to pass critical rolls vs Agility. Can exceed 100% (You can still fail a critical roll, rarely) |
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Lvl 12 |
You get a one time bonus of 20 Hit Points |
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Lvl 3 |
You are quick at recovering from being knocked out or knocked down |
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Lvl 6 |
You recover 20% faster than normal from temporary ailments such as disorientation, suppressive fire and being winded |
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Lvl 6 |
You know the weak spots of your armor by heart and you have learned to overcome them, A partial armor bupass is 15% less severe for you |
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Lvl 9 |
You have nerves of steel! You get +10 DR and +10 CR (instead of -10 CR) whenever you are disoriented, winded or suppressed |
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Lvl 9 |
Psysical pain makes the adrenaline flow, the lower your HP gets the more DR and DT you get (up to +10/4)
Adrenaline rush gives bonus DR according to this formula: |
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Lvl 9 |
You are less likely to be hit by single shots in combat if you have this Perk.You get +25 to your Armor Class AC is not working currently. |
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Lvl 15 |
Each level of Action Boy gives you +2 in Agility for the purpose of Action Point regeneration. This allows you to perform tasks faster |
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Lvl 15 |
This Perk allows you to pull the trigger a litle faster and still remain as accurate as before. Each ranged weapon attack cost 10% less action poinst to perform. |
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Lvl 15 |
Years of practice have finally paid off. You can reload any weapon 10% faster than before. |
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Lvl 15 |
You don't care about people dying, you care about striking the final blow yourself! Whenever you kill another player, you instantly regenerate 15 action points. |
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Lvl 6 |
Your eye sight is phenomenal.You get +2 Perception for the purposes of determining sight range.
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Lvl 6 |
You have a talent for hitting things at longer distances. You get a +2 Perception for the purposes of determining range modifiers. It's easier than ever to kill at longe range! |
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Lvl 6 |
You can wield weapons much larger than normally allowed. You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponary |
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Lvl 3 |
Adds +2 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups |
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Lvl 12 |
You are 30% less likely to suffer from supressive fire. |
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Lvl 3 |
You ignore half the bandaged penalty for first aid. |
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Lvl 3 |
You have a better understanding of living creatures and their strengths and weaknesses. You get +x% crit chance, and you can see exactly how much Bleed damage any patient (or target) has, as well as whether or not it's bandaged. (requires awareness). |
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Lvl 3 |
You are able to heal others with first aid and doctor skill 50% faster. |
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Lvl 3 |
+5 bonus resistance to explosive damage, you also heal 50 additional damage whenever you use first aid or doctor skill. |
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Lvl 3 |
The skill bleed over beetwen doctor and first aid is increased to 100% (this does not help to unlock any item perks). |
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Lvl 9 |
Every time your body regenerates hit points, there's 40% chance that one of your crippled limbs will spontaneously heal itself. You als gain +2 to your healing rate. |
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Lvl 15 |
Your brutality has reached mountainous proportions. The weaker your enemies are, the more damage you inflict (up to 30%). When using melee, you might actually cleave someone in half. Click the Perk name to learn more. |
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Lvl 12 |
Like MacGyver, your're good when it counts, Your AP regen increases up to 2/s as your HP drops Formula: |
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Lvl 21 |
With this Perk you gain +1 to your Strength |
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Lvl 21 |
With this Perk you gain +1 to your Perception |
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Lvl 21 |
With this Perk you gain +1 to your Endurance |
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Lvl 21 |
With this Perk you gain +1 to your Charisma |
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Lvl 21 |
With this Perk you gain +1 to your Intelligence |
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Lvl 21 |
With this Perk you gain +1 to your Agility |
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Lvl 21 |
With this Perk you gain +1 to your Luck |
Quest Perks
Name |
Requirements |
Effect |
Accomplished Quest |
One of the best perks in the game. Allows you to see current/max hp of the target, as well as equipped weapon and armour. Depending on which faction you are in, you will have to do a small quest on obtaining this perk. WIP, click the name-link for quest info. |
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Accomplished Quest |
Allows you to run while sneaking. WIP click on the name-link for quest info. |