Perks
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled Trait or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels.
Level up perks
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:
- Man of Steel
- Toughness
- Improved Hemostasis
- Critical Strength
- Critical Perception
- Critical Endurance
- Critical Agility
- Lifegiver
- Quick Recovery
- Quick Recovery II
- Armor Efficiency
- Nerves of Steel
- Adrenaline Rush
- Dodger
- Action Boy
- Bonus Rate of Fire Perk
- Fast Reload
- Psychopath
- Hawk Eyes
- Sharp Shooter
- Weapon Handling
- Educated
- Pack Rat
- Strong Back
- Fearless
- Faith Healer
- Living Anatomy
- Field Medic
- Dr. Strangelove
- Medicinae Doctor
- Autonomous Regeneration
- Silent Hill Death
- Do or Die
- Gain Strength
- Gain Perception
- Gain Endurance
- Gain Charisma
- Gain Intelligence
- Gain Agility
- Gain Luck
Quest Perks
These are the current level requirements:
Level 3:
- Man of Steel
- Improved Hemostasis
- Quick Recovery
- Educated
- Faith Healer
- Living Anatomy
- Field Medic
- Dr. Strangelove
- Medicinae Doctor
- Watchtower
- Bloodthirst
- Evil Scientist
- Light step
Level 6:
Level 9:
- Crit Strength
- Crit Perception
- Crit Endurance
- Crit Agility
- Nerves of Steel
- Adrenaline Rush
- Autonomous Regeneration
Level 12:
Level 15:
Level 21:
All these perks also require that your level is less than 25. The following perks have requirement lvl > 24: