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Perks

(Perk Table)
 
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[[Category:TobeCompleted]]
 
[[Category:TobeCompleted]]
 
[[Category:Character]]
 
[[Category:Character]]
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels.
 
 
 
== Level up perks ==
 
== Level up perks ==
 
+
Perks are passive abilities that improve your character in some way.
 
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. Skill related perks require 100 in that skill to unlock.  
 
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. Skill related perks require 100 in that skill to unlock.  
  
So you need 100 doc or FA to unlock Faith Healer, Living Anatomy (that one also requires awareness), Field Medic and Dr. Strangelove.
+
For example, you need 100% Sneak to be able to pick [[Ghost]] as a level-up perk.
 
+
You need 100 traps to unlock Evil Scientist and Light Step.
+
 
+
You need 100 sneak to unlock Watchtower and Bloodthirst.
+
 
+
The perks you can choose from are these:
+
  
 
==Perk Table==
 
==Perk Table==
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<td bgcolor="#DE B8 87" width="160px"><div align="center">Requirements</div></td>
 
<td bgcolor="#DE B8 87" width="160px"><div align="center">Requirements</div></td>
 
<td bgcolor="#D2 B4 8C" width="520px"><div align="left"> Effect</div></td>
 
<td bgcolor="#D2 B4 8C" width="520px"><div align="left"> Effect</div></td>
</tr>
 
 
<tr>
 
<tr>
  
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Educated]]</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Adrenaline Rush</div></td>
 
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td>
 
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td>
<td bgcolor="#FFFCD6" width="400px"><div align="left">Adds +2 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups.</div></td>
+
<td bgcolor="#FFFCD6" width="400px"><div align="left">Physical pain makes the adrenaline flow, the lower your HP get, the more DT you get (up to +5)</div></td>
 
<tr>
 
<tr>
  
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Ghost]]</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Educated</div></td>
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100 Sneak</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">Adds +3 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups.</div></td>
 +
<tr>
 +
 
 +
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Dodger</div></td>
 +
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, No Kamikaze Trait</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left"> You are less likely to be hit by single shots in combat if you have this Perk. You get +35 to your Armor Class'''</div></td>
 +
<tr>
 +
 
 +
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Ghost</div></td>
 +
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% Sneak</div></td>
 
<td bgcolor="#FFFCD6" width="400px"><div align="left">Sneak bonus for being close to wall is doubled for you.</div></td>
 
<td bgcolor="#FFFCD6" width="400px"><div align="left">Sneak bonus for being close to wall is doubled for you.</div></td>
 
<tr>
 
<tr>
  
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Light Step]]</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Light Step</div></td>
 
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% Traps</div></td>
 
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% Traps</div></td>
<td bgcolor="#FFFCD6" width="400px"><div align="left">You are agile, lucky, and always careful. This perk gives you a 50% chance to avoid setting off a trap that you stepped on. You are also less likely to detonate a trap that you try to disarm.</div></td>
+
<td bgcolor="#FFFCD6" width="400px"><div align="left">This perk gives you a 50% chance to avoid setting off a trap that you stepped on. You are also less likely to detonate a trap that you try to disarm.</div></td>
 
<tr>
 
<tr>
  
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Living Anatomy]]</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Living Anatomy</div></td>
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100 FA or Doc</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% FA or Doc</div></td>
<td bgcolor="#FFFCD6" width="400px"><div align="left">You get +3% crit chance, and you can see exactly how much Bleed damage any patient (or target) has, as well as the bandage level.</div></td>
+
<td bgcolor="#FFFCD6" width="400px"><div align="left">You get +3% crit chance, and you can see exactly how much HP your Teammates have.</div></td>
 
<tr>
 
<tr>
  
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Quick Recovery]]</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Man of Steel</div></td>
 
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td>
 
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td>
<td bgcolor="#FFFCD6" width="400px"><div align="left">You are quick at recovering from being knocked out (1.2 seconds less KO duration).</div></td>
+
<td bgcolor="#FFFCD6" width="400px"><div align="left">You gain +3 Luck for the purposes of resisting critical strikes.</div></td>
 
<tr>
 
<tr>
  
<td bgcolor="#DA A5 20" width="130px" height="40px"><div align="center">[[Man of Steel]]</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Improved Hemostasis</div></td>
<td bgcolor="#B8 86 0B" width="70px"><div align="center">Lvl 3</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td>
<td bgcolor="#CD 85 3F" width="400px"><div align="left">You gain +3 Luck for the purposes of resisting critical strikes.</div></td>
+
<td bgcolor="#FFFCD6" width="400px"><div align="left">You get+20% bleed resistance.</div></td>
 
<tr>
 
<tr>
  
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Improved Hemostasis]]</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Faith Healer</div></td>
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% FA or Doc</div></td>
<td bgcolor="#FFFCD6" width="400px"><div align="left">Your body has adapted to better prevent hemmorrhaging. With +20% bleed resistance, you accumulate less bleed than normal</div></td>
+
<td bgcolor="#FFFCD6" width="400px"><div align="left">Your patients get bandaged only at two thirds normal rate. You also consume basic med kits slower.</div></td>
 
<tr>
 
<tr>
  
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Faith Healer]]</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Field Medic</div></td>
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100 FA or Doc</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% FA or Doc</div></td>
<td bgcolor="#FFFCD6" width="400px"><div align="left">You are able to stimulate a divine presence and power toward correcting disease and disability. Your patients get bandaged only at two thirds normal rate. You also consume basic med kits slower.</div></td>
+
<td bgcolor="#FFFCD6" width="400px"><div align="left">You're able to use First Aid and Doctor for -25% AP</div></td>
 
<tr>
 
<tr>
  
<td bgcolor="#D2 B4 8C" width="130px" height="40px"><div align="center">[[Toughness]]</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Dr. Strangelove</div></td>
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% FA or Doc</div></td>
<td bgcolor="#FFFCD6" width="400px"><div align="left"> When you are tough, you take less damage. This Perk adds +5% Damage resistance and +2 Damage Threshold against all damage types</div></td>
+
<td bgcolor="#FFFCD6" width="400px"><div align="left">You get a 5% bonus resistance to explosive damage. You also heal 50 additional damage or bleed whenever you use the first aid or doctor skill.</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Critical Strength]]</div></td>
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td>
 
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> When it comes to resisting nasty critical effects, you are exceptionally strong. You are 25% more likley to pass critical rolls vs Strength.<br>
 
  
Can exceed 100% (You can still fail a critical roll, rarely)</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Medicinae Doctor</div></td>
 +
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% FA or Doc</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">The skill bleed over between Doctor and First Aid is increased to 100%., and you unlock all item perks with the skill that you specialized in (your highest skill).</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Critical Perception]]</div></td>
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td>
 
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> When it comes to resisting nasty critical effects, you are exceptionally perceptive. You are 25% more likley to pass critical rolls vs Perception. <br>
 
  
Can exceed 100% (You can still fail a critical roll, rarely)</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Armor Efficiency</div></td>
 +
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">A partial armor bypass is 15% less severe for you.</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Critical Endurance]]</div></td>
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td>
 
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> When it comes to resisting nasty critical effects, your Endurance is exceptional. You are 25% more likley to pass critical rolls vs Endurance. <br>
 
  
Can exceed 100% (You can still fail a critical roll, rarely)</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Watchtower</div></td>
 +
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">You see to your front sides just as well as in front of you.</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Critical Agility]]</div></td>
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td>
 
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> When it comes to resisting nasty critical effects, you are exceptionally agile. You are 25% more likley to pass critical rolls vs Agility. <br>
 
  
Can exceed 100% (You can still fail a critical roll, rarely)</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Heave Ho!</div></td>
 +
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">Your maximum thrown weapon range is as if you had 200% throwing skill.</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Lifegiver]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 12</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Evil Scientist</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> You get a one time bonus of 20 Hit Points</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% Traps</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">If anybody except you tampers with your armed traps, they are in for a shocking surprise. You also get +5% electric resistance.</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Quick Recovery II]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Toughness</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> You recover 20% faster than normal from temporary ailments such as disorientation, suppressive fire and being winded</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">This Perk adds +5% Damage resistance against all damage types.</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Armor Efficiency]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Fast Reload</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> You know the weak spots of your armor by heart and you have learned to overcome them, A partial armor bupass is 15% less severe for you</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">You can reload any weapon for 10% less AP.</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Nerves of Steel]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Sharpshooter</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> You have nerves of steel! You get +10 DR and +10 CR (instead of -10 CR) whenever you are disoriented, winded or suppressed</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">You get a +2 bonus to Perception for the purposes of determining range modifiers.</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Adrenaline Rush]]</div></td>
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td>
 
      <td bgcolor="#FFFCD6" width="400px"><div align="left">Psysical pain makes the adrenaline flow, the lower your HP gets the more DR and DT you get (up to +10/4)
 
  
Adrenaline rush gives bonus DR according to this formula:<br>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Weapon Handling</div></td>
 +
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponry.</div></td>
 +
<tr>
  
'''DR += 10 - 10*currentHP/maxHP'''</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Hawk Eyes</div></td>
 +
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">You get +2 Perception for the purposes of determining sight range.</div>
 +
</td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Dodger]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Quick Recovery</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> You are less likely to be hit by single shots in combat if you have this Perk.You get +25 to your Armor Class'''</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">You recover 0.8 seconds faster from knockouts and knockdowns, and 20% faster from winded, suppression, and disoriented effects.</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Action Boy]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Critical Strength</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> Each level of Action Boy gives you +2 in Agility for the purpose of Action Point regeneration. This allows you to perform tasks faster</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">You are 15% more likely to pass critical rolls vs Strength.</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Bonus Rate of Fire Perk]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Critical Perception</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> This Perk allows you to pull the trigger a litle faster and still remain as accurate as before. Each ranged weapon attack cost 10% less action poinst to perform.</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">You are 15% more likely to pass critical rolls vs Perception.</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Fast Reload]]</div></td>
+
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Critical Endurance</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> Years of practice have finally paid off. You can reload any weapon 10% faster than before.</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">You are 15% more likely to pass critical rolls vs Endurance.</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Psychopath]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Critical Agility</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> You don't care about people dying, you care about striking the final blow yourself! Whenever you kill another player, you instantly regenerate 15 action points.</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">You are 15% more likely to pass critical rolls vs Agility.</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Hawk Eyes]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Nerves of Steel</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> Your eye sight is phenomenal.You get +2 Perception for the purposes of determining sight range.</div>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td>
</td>
+
<td bgcolor="#FFFCD6" width="400px"><div align="left">You get +10 Critical Resistance and no DR penalty whenever you are disoriented, winded or suppressed</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Sharp Shooter]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Autonomous Regeneration</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> You have a talent for hitting things at longer distances. You get a +2 Perception for the purposes of determining range modifiers. It's easier than ever to kill at longe range! Means it affects both perception penalty and aim penalty</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">Every time your body regenerates hit points, there's 40% chance that one of your crippled limbs will spontaneously heal itself. You als gain +2 to your healing rate.</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Weapon Handling]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Lifegiver</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> You can wield weapons much larger than normally allowed. You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponry. Means it affects both burst penalty and strength penalty</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 12</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">You get a one time bonus of 20 Hit Points.</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Fearless]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 12</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Fearless</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> You are 30% less likely to suffer from supressive fire.</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 12</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">+5 Charisma for the purposes of resisting Suppression.</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Field Medic]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100 doc or FA</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Do or Die</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> You are able to heal others with first aid and doctor skill 50% faster.</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 12</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">Your AP Regen+ increases up to 4.5/s as your HP drops.</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Dr. Strangelove]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100 doc or FA</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Action Boy</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> +5 bonus resistance to explosive damage, you also heal 50 additional damage whenever you use first aid or doctor skill.</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">+2 in Agility for the purpose of Action Point regeneration.</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Medicinae Doctor]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100 doc or FA</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Bonus Rate of Fire</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> The skill bleed over beetwen doctor and first aid is increased to 100% (this does not help to unlock any item perks).</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">Each weapon attack costs 10% less action points to perform.</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Autonomous Regeneration]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Psychopath</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> Every time your body regenerates hit points, there's 40% chance that one of your crippled limbs will spontaneously heal itself. You als gain +2 to your healing rate.</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">YYou instantly regenerate 50 AP for killing a player, half of that for NPC.</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Silent Hill Death]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Silent Hill Death</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> Your brutality has reached mountainous proportions. The weaker your enemies are, the more damage you inflict (up to 30%). When using melee, you might actually cleave someone in half. <br>Click the Perk name to learn more.</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">The weaker your enemies are, the more damage you inflict (up to 100%) with critical strikes.</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Do or Die]]</div></td>
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 12</div></td>
 
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> Like MacGyver, your're good when it counts, Your AP regen increases up to 2/s as your HP drops<br>
 
  
Formula:<br>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Venomous Hands</div></td>
 +
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">All your melee attacks will inflict poison.</div></td>
 +
<tr>
  
'''BonusAp/s = 2 - 2*currentHP/maxHP'''</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Gain Strength</div></td>
 +
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Strength</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Strength]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Gain Perception</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> With this Perk you gain +1 to your Strength</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Perception</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Perception]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Gain Endurance</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> With this Perk you gain +1 to your Perception</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Endurance</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Endurance]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Gain Charisma</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> With this Perk you gain +1 to your Endurance</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Charisma</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Charisma]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Gain Intelligence</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> With this Perk you gain +1 to your Charisma</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Intelligence</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Intelligence]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Gain Agility</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> With this Perk you gain +1 to your Intelligence</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Agility</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Agility]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Gain Luck</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> With this Perk you gain +1 to your Agility</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td>
 +
<td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Luck</div></td>
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Luck]]</div></td>
+
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">The Impaler</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> With this Perk you gain +1 to your Luck</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td>
<tr>
+
<td bgcolor="#FFFCD6" width="400px"><div align="left">Your spears now pierce multiple targets, assuming they line up properly.</div></td>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Bloodthirst]]</div></td>
+
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% sneak</div></td>
+
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> When sneaking, if you kill another player, you get 30% run speed for 10 seconds</div></td>
+
<tr>
+
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Watchtower]]</div></td>
+
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% sneak</div></td>
+
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> If there's an antonym for tunnel vision, that would describe you. You detect other sneakers to your front sides just as well as if they were stadning in front of you</div></td>
+
<tr>
+
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Evil Scientist]]</div></td>
+
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% traps</div></td>
+
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> If anybody except you tampers with your armed traps, they are in for a shocking surprise. Literally. If somebody other than you tries to disarm the trap, there's a 20-100% chance (scaled linearly based on traps skill) that he will take 10-50 electric damage, regardless of whether the disarm attempt is successful or not.  You also get +5% electric resistance.</div></td>
+
<tr>
+
       
+
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Shotgun Surgeon]]</div></td>
+
        <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21, 200% Small Guns</div></td>
+
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> You are able to cripple targets without prejudice while using a shotgun. Instead of Knocking back the target, your shotgun will now inflict crippling blows. (If loaded with slugs, the shotgun will resume it's default behavior. </div></td>
+
 
<tr>
 
<tr>
        <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Street Samurai]]</div></td>
 
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td>
 
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> You are able to switch between one-handed weapons while moving and without interruption.</div></td>
 
<tr>   
 
  
      <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Commando]]</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Street Samurai</div></td>
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> With proper training and understanding you've adopted the art of the dynamic carbine. When performing targeted bursts with assault rifles, only the target will be hit with the bullets.</div></td>
+
<td bgcolor="#FFFCD6" width="400px"><div align="left">You are able to switch between 1 handed weapons without interruption and while moving with cooldown of 0.4s.</div></td>
 
<tr>
 
<tr>
  
      <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[PMS Defence]]</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Shotgun Surgeon</div></td>
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21, 200% Small Guns</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> 10 percent of combat damage taken is converted into bleed.</div></td>
+
<td bgcolor="#FFFCD6" width="400px"><div align="left">You are able to cripple targets without prejudice while using a shotgun. Instead of knocking back the target, you will now inflict crippling blows. ( If loaded with slugs, shotgun will act with default behavior ).</div></td>
 
<tr>
 
<tr>
  
      <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Hail Mary]]</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Grenadier</div></td>
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> You've adopted the gambit lifestyle of living fast and dying young. Bursts with spray-and-pray weapons are more likely to land more bullets.</div></td>
+
<td bgcolor="#FFFCD6" width="400px"><div align="left">Grenades are no longer removed from your hand or utility slot when thrown but base AP cost is increased by 25.</div></td>
 
<tr>
 
<tr>
  
      <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Rambo]]</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">PMS Defence</div></td>
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> You can walk while deployed at a cost of 10AP/Hex</div></td>
+
<td bgcolor="#FFFCD6" width="400px"><div align="left">10% of combat damage taken is converted to bleed damage.</div></td>
 
<tr>
 
<tr>
  
      <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Simian Warfare]]</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Lazer Rifling</div></td>
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> You are able to take aimed shots without delay while using a sniper rifle at full action points.</div></td>
+
<td bgcolor="#FFFCD6" width="400px"><div align="left">5% increased to your hit-chance cap.</div></td>
 
<tr>
 
<tr>
  
      <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Lazer Rifling]]</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Trick Shooter</div></td>
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> 5% increase in your hit-chance cap.</div></td>
+
<td bgcolor="#FFFCD6" width="400px"><div align="left">Your aimed arm shots will send the weapon flying out of your victims hands instead of crippling them!</div></td>
 
<tr>
 
<tr>
  
      <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Ballistics]]</div></td>
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Simian Warfare</div></td>
      <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td>
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td>
      <td bgcolor="#FFFCD6" width="400px"><div align="left"> You are adept at timing your shots and leading a target. Your weapon projectile speed is increased.</div></td>
+
<td bgcolor="#FFFCD6" width="400px"><div align="left">When at maximum action points, you only have half the aim delay with Small Guns.</div></td>
 +
<tr>
 
</table>
 
</table>
  
==Quest Perks==
+
==Starting Perks==
 
<table border="1" cellspacing="0" cellpadding="4">
 
<table border="1" cellspacing="0" cellpadding="4">
 
       <tr>
 
       <tr>
Line 274: Line 280:
 
       </tr>
 
       </tr>
 
<tr>
 
<tr>
         <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Awareness]]</div></td>
+
         <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Awareness</div></td>
       <td bgcolor="#FFFCD6" width="70px"><div align="center">Accomplished Quest</div></td>
+
       <td bgcolor="#FFFCD6" width="70px"><div align="center"></div></td>
       <td bgcolor="#FFFCD6" width="400px"><div align="left">Allows you to see current/max hp of the target, as well as equipped weapon and armour. Depending on which faction you are in, you will have to do a small quest on obtaining this perk. WIP, click the name-link for quest info.</div></td>
+
       <td bgcolor="#FFFCD6" width="400px"><div align="left">Allows you to see current/max hp of the target, as well as equipped weapon and armour.</div></td>
 
<tr>
 
<tr>
         <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Silent Running]]</div></td>
+
         <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Silent Running</div></td>
       <td bgcolor="#FFFCD6" width="70px"><div align="center">Accomplished Quest</div></td>
+
       <td bgcolor="#FFFCD6" width="70px"><div align="center"></div></td>
       <td bgcolor="#FFFCD6" width="400px"><div align="left"> Allows you to run while sneaking. WIP click on the name-link for quest info.</div></td>
+
       <td bgcolor="#FFFCD6" width="400px"><div align="left">Allows you to run while sneaking.</div></td>
 
  </table>
 
  </table>
  
Line 286: Line 292:
 
Perks that you can only get after level 24. These shouldn't significantly affect PvP, rather they ought to be convenience perks. Nice to have, but not crucial.
 
Perks that you can only get after level 24. These shouldn't significantly affect PvP, rather they ought to be convenience perks. Nice to have, but not crucial.
  
{| class="wikitable"
+
<table border="1" cellspacing="0" cellpadding="4">
|-
+
<tr>
! Name !! Effect
+
<td bgcolor="#F5 DE B3" width="130px" height="40px"><div align="center">Name</div></td>
|-
+
<td bgcolor="#DE B8 87" width="160px"><div align="center">Requirements</div></td>
| Strong Back || AKA Mule.  You can carry an additional 25 kg of equipment.
+
<td bgcolor="#D2 B4 8C" width="520px"><div align="left"> Effect</div></td>
|-
+
<tr>
| Rad Resistance|| You are better able to avoid radiation and the bad effects radiation causes.  Each level of this Perk improves your Radiation Resistance by 20%.
+
 
|-
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Strong Back</div></td>
| Snakeater || Yum! Tastes like chicken. For each level of this Perk, you gain +20% to your Poison Resistance.
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 28</div></td>
|-
+
<td bgcolor="#FFFCD6" width="400px"><div align="left">You can carry an additional 25kg of equipment.</div></td>
| Mr. Fixit|| A little late night cramming never hurt anybody, especially you. For each level of this perk, you get +50% to your engineering skill, for the purposes of repairing items (not capped at 200).
+
<tr>
|-
+
 
| Dismantler|| With this perk you are able to retrieve more materials when sciencing items. For the purposes of disassembling weapons, you get +50% science with each level of this perk (not capped at 200).
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Scrounger</div></td>
|-
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 28</div></td>
| Pathfinder|| The Pathfinder is better able to find the shortest route. With this Perk, your travel time on the World Map is reduced by 25% for each level
+
<td bgcolor="#FFFCD6" width="400px"><div align="left">Looting old car-wrecks in particular, you have the ability to find what others would normally miss.</div></td>
|-
+
<tr>
| Hoarder|| Your hoarding has officially broken the laws of physics. While in the safety of your headquarter, there seem to be no limit to how much stuff you can carry. You probably should see a psychiatrist.
+
 
|-
+
<td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Hoarder</div></td>
| Competitive Eater|| With each level of this perk, you come one step closer to mastering the art of mind over matter. You can eat one more food item before getting full. Bon appétit!
+
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 28</div></td>
|}
+
<td bgcolor="#FFFCD6" width="400px"><div align="left">While in the safety of your headquarters, there seems to be no limit to how much stuff you can carry.</div></td>
 +
<tr>
 +
<table>

Latest revision as of 13:15, 7 May 2021

Contents

[edit] Level up perks

Perks are passive abilities that improve your character in some way. If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. Skill related perks require 100 in that skill to unlock.

For example, you need 100% Sneak to be able to pick Ghost as a level-up perk.

[edit] Perk Table

Name
Requirements
Effect
Adrenaline Rush
Lvl 3
Physical pain makes the adrenaline flow, the lower your HP get, the more DT you get (up to +5)
Educated
Lvl 3
Adds +3 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups.
Dodger
Lvl 3, No Kamikaze Trait
You are less likely to be hit by single shots in combat if you have this Perk. You get +35 to your Armor Class
Ghost
Lvl 3, 100% Sneak
Sneak bonus for being close to wall is doubled for you.
Light Step
Lvl 3, 100% Traps
This perk gives you a 50% chance to avoid setting off a trap that you stepped on. You are also less likely to detonate a trap that you try to disarm.
Living Anatomy
Lvl 3, 100% FA or Doc
You get +3% crit chance, and you can see exactly how much HP your Teammates have.
Man of Steel
Lvl 3
You gain +3 Luck for the purposes of resisting critical strikes.
Improved Hemostasis
Lvl 3
You get+20% bleed resistance.
Faith Healer
Lvl 3, 100% FA or Doc
Your patients get bandaged only at two thirds normal rate. You also consume basic med kits slower.
Field Medic
Lvl 3, 100% FA or Doc
You're able to use First Aid and Doctor for -25% AP
Dr. Strangelove
Lvl 3, 100% FA or Doc
You get a 5% bonus resistance to explosive damage. You also heal 50 additional damage or bleed whenever you use the first aid or doctor skill.
Medicinae Doctor
Lvl 3, 100% FA or Doc
The skill bleed over between Doctor and First Aid is increased to 100%., and you unlock all item perks with the skill that you specialized in (your highest skill).
Armor Efficiency
Lvl 3
A partial armor bypass is 15% less severe for you.
Watchtower
Lvl 3
You see to your front sides just as well as in front of you.
Heave Ho!
Lvl 3
Your maximum thrown weapon range is as if you had 200% throwing skill.
Evil Scientist
Lvl 3, 100% Traps
If anybody except you tampers with your armed traps, they are in for a shocking surprise. You also get +5% electric resistance.
Toughness
Lvl 6
This Perk adds +5% Damage resistance against all damage types.
Fast Reload
Lvl 6
You can reload any weapon for 10% less AP.
Sharpshooter
Lvl 6
You get a +2 bonus to Perception for the purposes of determining range modifiers.
Weapon Handling
Lvl 6
You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponry.
Hawk Eyes
Lvl 6
You get +2 Perception for the purposes of determining sight range.
Quick Recovery
Lvl 6
You recover 0.8 seconds faster from knockouts and knockdowns, and 20% faster from winded, suppression, and disoriented effects.
Critical Strength
Lvl 9
You are 15% more likely to pass critical rolls vs Strength.
Critical Perception
Lvl 9
You are 15% more likely to pass critical rolls vs Perception.
Critical Endurance
Lvl 9
You are 15% more likely to pass critical rolls vs Endurance.
Critical Agility
Lvl 9
You are 15% more likely to pass critical rolls vs Agility.
Nerves of Steel
Lvl 9
You get +10 Critical Resistance and no DR penalty whenever you are disoriented, winded or suppressed
Autonomous Regeneration
Lvl 9
Every time your body regenerates hit points, there's 40% chance that one of your crippled limbs will spontaneously heal itself. You als gain +2 to your healing rate.
Lifegiver
Lvl 12
You get a one time bonus of 20 Hit Points.
Fearless
Lvl 12
+5 Charisma for the purposes of resisting Suppression.
Do or Die
Lvl 12
Your AP Regen+ increases up to 4.5/s as your HP drops.
Action Boy
Lvl 15
+2 in Agility for the purpose of Action Point regeneration.
Bonus Rate of Fire
Lvl 15
Each weapon attack costs 10% less action points to perform.
Psychopath
Lvl 15
YYou instantly regenerate 50 AP for killing a player, half of that for NPC.
Silent Hill Death
Lvl 15
The weaker your enemies are, the more damage you inflict (up to 100%) with critical strikes.
Venomous Hands
Lvl 15
All your melee attacks will inflict poison.
Gain Strength
Lvl 18
With this Perk you gain +1 to your Strength
Gain Perception
Lvl 18
With this Perk you gain +1 to your Perception
Gain Endurance
Lvl 18
With this Perk you gain +1 to your Endurance
Gain Charisma
Lvl 18
With this Perk you gain +1 to your Charisma
Gain Intelligence
Lvl 18
With this Perk you gain +1 to your Intelligence
Gain Agility
Lvl 18
With this Perk you gain +1 to your Agility
Gain Luck
Lvl 18
With this Perk you gain +1 to your Luck
The Impaler
Lvl 21
Your spears now pierce multiple targets, assuming they line up properly.
Street Samurai
Lvl 21
You are able to switch between 1 handed weapons without interruption and while moving with cooldown of 0.4s.
Shotgun Surgeon
Lvl 21, 200% Small Guns
You are able to cripple targets without prejudice while using a shotgun. Instead of knocking back the target, you will now inflict crippling blows. ( If loaded with slugs, shotgun will act with default behavior ).
Grenadier
Lvl 21
Grenades are no longer removed from your hand or utility slot when thrown but base AP cost is increased by 25.
PMS Defence
Lvl 21
10% of combat damage taken is converted to bleed damage.
Lazer Rifling
Lvl 21
5% increased to your hit-chance cap.
Trick Shooter
Lvl 21
Your aimed arm shots will send the weapon flying out of your victims hands instead of crippling them!
Simian Warfare
Lvl 21
When at maximum action points, you only have half the aim delay with Small Guns.

[edit] Starting Perks

Name
Requirements
Effect
Awareness
Allows you to see current/max hp of the target, as well as equipped weapon and armour.
Silent Running
Allows you to run while sneaking.

[edit] Post level 24 perk

Perks that you can only get after level 24. These shouldn't significantly affect PvP, rather they ought to be convenience perks. Nice to have, but not crucial.

Name
Requirements
Effect
Strong Back
Lvl 28
You can carry an additional 25kg of equipment.
Scrounger
Lvl 28
Looting old car-wrecks in particular, you have the ability to find what others would normally miss.
Hoarder
Lvl 28
While in the safety of your headquarters, there seems to be no limit to how much stuff you can carry.
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