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Item Perks & Traits

(Item Traits)
 
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[[Main_Page#Items|Back to Items]]
 
[[Main_Page#Items|Back to Items]]
  
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Item traits are effects, positive or negative, that inherent into an item.
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== Item Traits ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Item Trait !! Effect
 
! Item Trait !! Effect
 
|-
 
|-
| <b>Improved Healing</b> || Heals 25 extra damage.
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| <b>[[Improved Healing]]</b> || Heals 25 extra damage.
 
|-
 
|-
| <b>High Quality</b> || Half as likely that the item is consumed when used.  1/60 instead of 1/30.
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| <b>[[High Quality]]</b> || Half as likely that the item is consumed when used.  1/60 instead of 1/30.
 
|-
 
|-
| <b>Antiseptic</b> || Ignores 1/3 of the bandage % while healing.
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| <b>[[Antiseptic]]</b> || Ignores 1/3 of the bandage % while healing.
 
|-
 
|-
| <b>Anti Hemorrhagic</b> || Heals 15 [[bleed]].
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| <b>[[Anti Hemorrhagic]]</b> || Heals 15 [[bleed]].
 
|-
 
|-
| <b>Rapid Callus Formations</b> || If you manage to heal a limb, you roll again with the same modifiers to heal another limb for free.  Does nothing if patient doesn't have multiple limbs crippled.
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| <b>[[Rapid Callus Formations]]</b> || If you manage to heal a limb, you roll again with the same modifiers to heal another limb for free.  Does nothing if patient doesn't have multiple limbs crippled.
 
|}
 
|}
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Item perks unlock with increasing skill. For all secondary skills, perks are unlocked at skill levels 100, 125, 150, 175 and 200.
  
 
== Item Perks ==
 
== Item Perks ==
* Antiseptic - Ignores 1/3 of the bandage while healing
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{| class="wikitable"
* Rapid Callus Formations - If you manage to heal a limb, you roll again with the same modifiers to heal another limb for free. Does nothing if patient doesn't have multiple limbs crippled.
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|-
* Anti Hemorrhagic - Heals 15 bleed.
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! Item Perk !! Effect
* Improved Healing - Heals 25 extra damage.
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|-
* Sal Volatile - Also known as smelling salts. Wakes the patient up if he or she is knocked out.
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| <b>[[Antiseptic]]</b> || Ignores 1/3 of the bandage % while healing.
* Trauma Surgery - If your patient is near death (negative HP), this perk brings him or her back to positive HP. This happens prior to any other healing and doesn't affect bandaged status. Time to get out there and save some lives, doc!
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|-
* Ghost I - +20% sneak when next to a wall.
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| <b>[[Rapid Callus Formations]]</b> || If you manage to heal a limb, you roll again with the same modifiers to heal another limb for free. Does nothing if patient doesn't have multiple limbs crippled.
* Ghost II - +20% sneak when within 5 hexes from a wall.
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|-
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| <b>[[Anti Hemorrhagic]]</b> || Heals 15 [[bleed]].
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|-
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| <b>[[Improved Healing]]</b> || Heals 25 extra damage.
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|-
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| <b>[[Sal Volatile]]</b> || Also known as smelling salts. Wakes the patient up if he or she is knocked out.
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|-
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| <b>[[Trauma Surgery]]</b> || If your patient is near death (negative HP), this perk brings him or her back to positive HP. This happens prior to any other healing and doesn't affect bandaged status. Time to get out there and save some lives, doc!
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|-
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| <b>[[Ghost I]]</b> || +20% Sneak when next to a wall.
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|-
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| <b>[[Ghost II]]</b> || +20% Sneak when within 5 hexes of a wall.
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|}

Latest revision as of 02:46, 15 October 2014

Back to Items

Item traits are effects, positive or negative, that inherent into an item.

[edit] Item Traits

Item Trait Effect
Improved Healing Heals 25 extra damage.
High Quality Half as likely that the item is consumed when used. 1/60 instead of 1/30.
Antiseptic Ignores 1/3 of the bandage % while healing.
Anti Hemorrhagic Heals 15 bleed.
Rapid Callus Formations If you manage to heal a limb, you roll again with the same modifiers to heal another limb for free. Does nothing if patient doesn't have multiple limbs crippled.

Item perks unlock with increasing skill. For all secondary skills, perks are unlocked at skill levels 100, 125, 150, 175 and 200.

[edit] Item Perks

Item Perk Effect
Antiseptic Ignores 1/3 of the bandage % while healing.
Rapid Callus Formations If you manage to heal a limb, you roll again with the same modifiers to heal another limb for free. Does nothing if patient doesn't have multiple limbs crippled.
Anti Hemorrhagic Heals 15 bleed.
Improved Healing Heals 25 extra damage.
Sal Volatile Also known as smelling salts. Wakes the patient up if he or she is knocked out.
Trauma Surgery If your patient is near death (negative HP), this perk brings him or her back to positive HP. This happens prior to any other healing and doesn't affect bandaged status. Time to get out there and save some lives, doc!
Ghost I +20% Sneak when next to a wall.
Ghost II +20% Sneak when within 5 hexes of a wall.
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