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Engineering


he practical application of the Science skill, for fixing of broken equipment, machinery and electronics.

The engineering skill is the 4th support or non-combat skill and handles crafting and repairing.

Crafting: Crafted items are not automatically in top condition, instead, the engineering skill of the crafter determines the condition. (formula here) Each time a tier 2 item, e.g. an item that requires a special part like a scope or pipe to be crafted, the skill will be raised by one point. For more information on crafting, please refer to the Blueprints page.

Repair In order to repair a weapon, the player needs 3 pieces of junk, one piece of components and one oil can, usually purchased from a vendor. Each repair restores a certain amount of condition-points which depends on the engineering skill, the base price of the item and finally, its tier. For armors, the required materials are one piece of kevlar, three pieces of fiber and one broken armor of the same type. As far as the broken armor is concerned, an armor of the same material is sufficient, meaning that a Combat Leather Coat can be repaired with a broken Leather Jacket. Each repair has a chance of 50% to raise one's engineering skill by 1%

Revision as of 11:41, 16 February 2014 by Rynn (Talk | contribs)

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