Armor Tiers 2
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[[Main_Page#Armors|Back to Armors]] | [[Main_Page#Armors|Back to Armors]] | ||
− | Tiers 2 armors represent the most used armor sets in the Wasteland. Every set is balanced compared to each other, but each set of armor provides different stats, bonuses and maluses that fit to different playstyles. The Leather Jacket set will probably suit a sniper better while the Metal Armor set will please those adept at a closer combat style. | + | Tiers 2 armors represent the most used armor sets in the Wasteland. Every set is balanced compared to each other, but each set of armor provides different stats, bonuses and maluses that fit to different playstyles. The Leather Jacket set will probably suit a sniper better while the Metal Armor set will please those adept at a closer combat style. |
=List of Tiers 2 armors= | =List of Tiers 2 armors= | ||
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=List of Tiers 2 faction armors= | =List of Tiers 2 faction armors= | ||
− | <br> | + | <br>In order to obtain faction armors, your faction has to control the 3 zones closest to their gate. Faction Armors will spawn in the trader that sells gear from obtaining zones. More zones your faction holds, more armors, weapons, and other supplies will spawn on him for trade. |
− | [[Lawyer Combat Armor]] [[File:Greycmbtman.gif]] [[File:Greygirl.gif]] | + | {| class="wikitable" style=width:690px; float:left; |
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− | [[Lawyer Combat Armor Mark II]] [[File:Greycmbtman.gif]] [[File:Greygirl.gif]] | + | ! <center>Armor</center>!!<center>In-Game Look</center>!!<center>Protection Stats</center>!! <center>Armor Traits</center> |
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− | [[Family Combat Armor]] [[File:Test2.gif]] [[File:Browngirl2.gif]] | + | |width="20%" |<center>[[Lawyer Combat Armor]] </center><center>[[File:Greyinv.png]] </center> ||width="20%" | <center> [[File:Greycmbtman.gif]] [[File:Greygirl.gif]]</center> ||width="30%" | <center> Normal - 13/50%<br>Laser - 9/65%<br>Fire - 9/50% <br>Plasma 9/40%<br>Electric - 10/35%<br>Explode - 15/55% </center> ||width="25%" | <center>[[Bulky]] <br>2x [[Confident]]<br> [[Plated Gloves]]<br> [[Harder to Heal]] </center> |
− | + | |- | |
− | [[Family Combat Armor Mark II]] [[File:Test2.gif]] [[File:Browngirl2.gif]] | + | |width="20%" |<center>[[Lawyer Combat Armor Mark II]] </center><center>[[File:Greyinv.png]] </center> ||width="20%" | <center> [[File:Greycmbtman.gif]] [[File:Greygirl.gif]]</center> ||width="30%" | <center> Normal - 15/50%<br>Laser - 10/65%<br>Fire - 10/50% <br>Plasma - 10/45%<br>Electric - 9/30%<br>Explode - 15/50% </center> ||width="25%" | <center> |
− | + | [[Bulky]] <br>2x [[Confident]]<br> [[Plated Gloves]]<br> [[Harder to Heal]] <br>[[Bonus Critical Resistance]]</center> | |
− | [[Brahminboy Combat Armor]] [[File:Rangerguy.gif]] [[File:Rangergirl.gif]] | + | |- |
− | + | |width="20%" |<center>[[Family Combat Armor]] </center><center>[[File:DBrownCombat1.png]] </center> ||width="20%" | <center> [[File:Test2.gif]] [[File:Browngirl2.gif]]</center> ||width="30%" | <center> Normal - 13/50%<br>Laser - 9/65%<br>Fire - 9/50% <br>Plasma 9/40%<br>Electric - 10/35%<br>Explode - 15/55% </center> ||width="25%" | <center>[[Bulky]] <br>2x [[Confident]]<br> [[Plated Gloves]]<br> [[Harder to Heal]] </center> | |
− | [[Brahminboy Combat Armor Mark II]] [[File:Rangerguy.gif]] [[File:Rangergirl.gif]] | + | |- |
− | + | |width="20%" |<center>[[Family Combat Armor Mark II]] </center><center>[[File:DBrownCombat.png]] </center> ||width="20%" | <center> [[File:Test2.gif]] [[File:Browngirl2.gif]]</center> ||width="30%" | <center> Normal - 15/50%<br>Laser - 10/65%<br>Fire - 10/50% <br>Plasma - 10/45%<br>Electric - 9/30%<br>Explode - 15/50% </center> ||width="25%" | <center> | |
− | [[V-Tec Combat Armor]] | + | [[Bulky]] <br>2x [[Confident]]<br> [[Plated Gloves]]<br> [[Harder to Heal]] <br>[[Bonus Critical Resistance]]</center> |
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− | [[V-Tec Combat Armor Mark II]] | + | |width="20%" |<center>[[Brahminboy Combat Armor]] </center><center>[[File:CMBDMR1.png]] </center> ||width="20%" | <center> [[File:Rangerguy.gif]] [[File:Rangergirl.gif]]</center> ||width="30%" | <center> Normal - 13/50%<br>Laser - 9/65%<br>Fire - 9/50% <br>Plasma 9/40%<br>Electric - 10/35%<br>Explode - 15/55% </center> ||width="25%" | <center>[[Bulky]] <br>2x [[Confident]]<br> [[Plated Gloves]]<br> [[Harder to Heal]] </center> |
− | + | |- | |
− | + | |width="20%" |<center>[[Brahminboy Combat Armor Mark II]] </center><center>[[File:CMBDMR1.png]] </center> ||width="20%" | <center> [[File:Rangerguy.gif]] [[File:Rangergirl.gif]]</center> ||width="30%" | <center> Normal - 15/50%<br>Laser - 10/65%<br>Fire - 10/50% <br>Plasma - 10/45%<br>Electric - 9/30%<br>Explode - 15/50% </center> ||width="25%" | <center> | |
− | + | [[Bulky]] <br>2x [[Confident]]<br> [[Plated Gloves]]<br> [[Harder to Heal]] <br>[[Bonus Critical Resistance]]</center> | |
− | [[ | + | |- |
− | [[ | + | |width="20%" |<center>[[V-Tec Combat Armor]] </center><center>[[File:BlueCombat1.png]] </center> ||width="20%" | <center> [[File:Bluecaguy.gif]] [[File:Bluecagirl.gif]] </center> ||width="30%" | <center> Normal - 13/50%<br>Laser - 9/65%<br>Fire - 9/50% <br>Plasma 9/40%<br>Electric - 10/35%<br>Explode - 15/55% </center> ||width="25%" | <center>[[Bulky]] <br>2x [[Confident]]<br> [[Plated Gloves]]<br> [[Harder to Heal]] </center> |
+ | |- | ||
+ | |width="20%" |<center>[[V-Tec Combat Armor Mark II]] </center><center>[[File:BlueCombat.png]] </center> ||width="20%" | <center> [[File:Bluecaguy.gif]] [[File:Bluecagirl.gif]] </center> ||width="30%" | <center> Normal - 15/50%<br>Laser - 10/65%<br>Fire - 10/50% <br>Plasma - 10/45%<br>Electric - 9/30%<br>Explode - 15/50% </center> ||width="25%" | <center> | ||
+ | [[Bulky]] <br>2x [[Confident]]<br> [[Plated Gloves]]<br> [[Harder to Heal]] <br>[[Bonus Critical Resistance]]</center> | ||
+ | |- |
Latest revision as of 13:32, 7 May 2021
Tiers 2 armors represent the most used armor sets in the Wasteland. Every set is balanced compared to each other, but each set of armor provides different stats, bonuses and maluses that fit to different playstyles. The Leather Jacket set will probably suit a sniper better while the Metal Armor set will please those adept at a closer combat style.
[edit] List of Tiers 2 armors
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Laser - 3/35% Fire - 5/20% Plasma 3/20% Electric - 5/65% Explode - 3/40% |
Sprinter Quick Recovery | |
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Laser - 3/40% Fire - 7/40% Plasma 4/20% Electric - 7/65% Explode - 4/40% |
Sprinter Quick Recovery Bonus Rate of Fire | |
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Laser - 4/45% Fire - 8/45% Plasma 5/25% Electric - 7/70% Explode - 4/40% |
Sprinter Quick Recovery Bonus Rate of Fire Psychopath | |
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Laser - 3/30% Fire - 5/20% Plasma 4/20% Electric - 5/70% Explode - 4/40% |
Easier to Heal Quick Recovery | |
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Laser - 4/40% Fire - 6/30% Plasma 5/20% Electric - 7/70% Explode - 5/45% |
Easier to Heal Quick Recovery Bonus Rate of Fire | |
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Laser - 4/40% Fire - 6/80% Plasma 5/20% Electric - 10/75% Explode - 10/65% |
Bonus Rate of Fire 2x Confident Faster Reload Easier to Heal | |
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Laser - 8/70% Fire - 8/10% Plasma 8/35% Electric - 2/10% Explode - 8/45% |
Stonewall Confident | |
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Laser - 10/75% Fire - 8/15% Plasma 8/40% Electric - 4/20% Explode - 8/50% |
Stonewall 3x Confident | |
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Laser - 15/80% Fire - 8/10% Plasma 12/70% Electric - 15/80% Explode - 8/40% |
Stonewall 3x Confident | |
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Laser - 8/60% Fire - 8/45% Plasma 8/40% Electric - 5/30% Explode - 10/50% |
Harder to Heal 2x Confident | |
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Laser - 9/65% Fire - 9/50% Plasma 9/40% Electric - 10/35% Explode - 15/55% |
2x Confident Plated Gloves Harder to Heal | |
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Laser - 10/65% Fire - 10/50% Plasma - 10/45% Electric - 9/30% Explode - 15/50% |
2x Confident Plated Gloves Harder to Heal Bonus Critical Resistance | |
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Laser - 8/60% Fire - 8/45% Plasma 8/40% Electric - 5/30% Explode - 10/50% |
2x Confident Faster Medic | |
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Laser - 9/65% Fire - 9/50% Plasma 9/40% Electric - 10/35% Explode - 15/55% |
2x Confident Faster Medic Bonus Critical Resistance | |
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Laser - 10/65% Fire - 10/50% Plasma - 10/45% Electric - 9/30% Explode - 15/50% |
2x Confident Faster Medic 2x Bonus Critical Resistance |
[edit] List of Tiers 2 faction armors
In order to obtain faction armors, your faction has to control the 3 zones closest to their gate. Faction Armors will spawn in the trader that sells gear from obtaining zones. More zones your faction holds, more armors, weapons, and other supplies will spawn on him for trade.
|
| ||
---|---|---|---|
|
Laser - 9/65% Fire - 9/50% Plasma 9/40% Electric - 10/35% Explode - 15/55% |
2x Confident Plated Gloves Harder to Heal | |
|
Laser - 10/65% Fire - 10/50% Plasma - 10/45% Electric - 9/30% Explode - 15/50% |
2x Confident Plated Gloves Harder to Heal Bonus Critical Resistance | |
|
Laser - 9/65% Fire - 9/50% Plasma 9/40% Electric - 10/35% Explode - 15/55% |
2x Confident Plated Gloves Harder to Heal | |
|
Laser - 10/65% Fire - 10/50% Plasma - 10/45% Electric - 9/30% Explode - 15/50% |
2x Confident Plated Gloves Harder to Heal Bonus Critical Resistance | |
|
Laser - 9/65% Fire - 9/50% Plasma 9/40% Electric - 10/35% Explode - 15/55% |
2x Confident Plated Gloves Harder to Heal | |
|
Laser - 10/65% Fire - 10/50% Plasma - 10/45% Electric - 9/30% Explode - 15/50% |
2x Confident Plated Gloves Harder to Heal Bonus Critical Resistance | |
|
Laser - 9/65% Fire - 9/50% Plasma 9/40% Electric - 10/35% Explode - 15/55% |
2x Confident Plated Gloves Harder to Heal | |
|
Laser - 10/65% Fire - 10/50% Plasma - 10/45% Electric - 9/30% Explode - 15/50% |
2x Confident Plated Gloves Harder to Heal Bonus Critical Resistance |
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