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Action Points

Every character has a maximum of 100 Action Points, regardless of Agility or any other stat or perk, and the normal regeneration from this applies just like usual:

  • 12.5 AP/s is regenerated when you stand still and don't shoot or perform any other action.

On top of the normal AP regen, there's an extra regen that applies all the time - except for a short moment after you fired a shot (except from certain pistols) and when you are disoriented.

  • Notably, you regain Action Points while running. The amount of Extra AP regen that you have depends on your agility. The formula is 0.36 + 0.44*Agility per second.

Obviously the AP costs of all actions reflect this change. A rocket launcher for example costs 90 Action Points to fire.

The reload costs are heavily modified as well, and new to AoP is that you may reload a weapon at any time, even if you don't have enough Action Points. Doing so will bring you to "negative" Action Points, and you will be unable to move or do anythign else until your Action Points have regenerated to a positive number. Indeed, some weapons have such humongous reload costs that you will always go to negative AP when you reload them. An example would be the minigun which costs 250 AP to reload.

Revision as of 16:30, 13 March 2014 by Shangalar (Talk | contribs)

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