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Action Points

 
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Every character has a maximum of '''100 Action Points''', regardless of Agility or any other stat or perk, and the normal regeneration from this applies just like usual:
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Every character has a maximum of '''100 Action Points''', regardless of Agility or any other stat or perk. Obviously the AP costs of all actions reflect this change compared to other Fallout games. For example, a rocket launcher costs 90 Action Points to fire.
  
*'''12.5 AP/s is regenerated when you stand still and don't shoot or perform any other action'''.
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*'''10 AP/s is regenerated when you stand still and don't shoot or perform any other action'''.
  
Obviously the AP costs of all actions reflect this change. A rocket launcher for example costs 90 Action Points to fire.  
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== Extra AP Regen ==
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On top of the normal AP Regen, there's an '''Extra Regen''' that applies '''all the time''' - except for a short moment after you fired a shot (except from weapons with the "Double Tap" perk) and when you are disoriented.
  
== Extra AP regen ==
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* The Extra AP regen works even while running. The amount of Extra AP regen that you have depends on your [[S.P.E.C.I.A.L.#Agility|Agility]]. The formula is
 
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3.0 + (0.75 * Agility)
On top of the normal AP regen, there's an '''Extra regen''' that applies '''all the time''' - except for a short moment after you fired a shot (except from certain pistols) and when you are disoriented.
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* The Extra AP regen works even while running. The amount of Extra AP regen that you have depends on your [[Agility]]. The formula is 0.36 + 0.44*Agility per second.
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== Reload ==
 
== Reload ==
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On AoP, '''you may reload a weapon at any time''', even if you don't have enough Action Points. Doing so will bring you to "negative" Action Points, and you will be unable to move or do anything else until your Action Points have regenerated to a positive number. Indeed, some weapons have such humongous reload costs that you will always go to negative AP when you reload them. An example would be the minigun which costs 250 AP to reload.
  
The reload costs are heavily modified as well, and new to AoP is that '''you may reload a weapon at any time''', even if you don't have enough Action Points. Doing so will bring you to "negative" Action Points, and you will be unable to move or do anythign else until your Action Points have regenerated to a positive number. Indeed, some weapons have such humongous reload costs that you will always go to negative AP when you reload them. An example would be the minigun which costs 250 AP to reload.
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[[Category:Character]]

Latest revision as of 13:58, 7 May 2021

Every character has a maximum of 100 Action Points, regardless of Agility or any other stat or perk. Obviously the AP costs of all actions reflect this change compared to other Fallout games. For example, a rocket launcher costs 90 Action Points to fire.

  • 10 AP/s is regenerated when you stand still and don't shoot or perform any other action.

[edit] Extra AP Regen

On top of the normal AP Regen, there's an Extra Regen that applies all the time - except for a short moment after you fired a shot (except from weapons with the "Double Tap" perk) and when you are disoriented.

  • The Extra AP regen works even while running. The amount of Extra AP regen that you have depends on your Agility. The formula is
3.0 + (0.75 * Agility)

[edit] Reload

On AoP, you may reload a weapon at any time, even if you don't have enough Action Points. Doing so will bring you to "negative" Action Points, and you will be unable to move or do anything else until your Action Points have regenerated to a positive number. Indeed, some weapons have such humongous reload costs that you will always go to negative AP when you reload them. An example would be the minigun which costs 250 AP to reload.

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