User:Antohha
(→Bleed calculation) |
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=Bleed calculation= | =Bleed calculation= | ||
if rawDmg was higher than zero, [[Bleed]] is calculated. | if rawDmg was higher than zero, [[Bleed]] is calculated. | ||
− | |||
BleedCoEff += attack.BleedStr + 20 * weaponPerkEff(attack.WeaponPerks,attack.Skill, WP_BETTER_BLEED);<br /> | BleedCoEff += attack.BleedStr + 20 * weaponPerkEff(attack.WeaponPerks,attack.Skill, WP_BETTER_BLEED);<br /> | ||
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if (BleedCoEff > 0) | if (BleedCoEff > 0) | ||
− | + | {<br /> | |
− | { | + | BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED);<br /> |
− | + | ||
− | BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED); | + | |
if (valid(attacker))BleedCoEff += GetLeadershipBoost(target,FTLB_MORE_BLEED);<br /> | if (valid(attacker))BleedCoEff += GetLeadershipBoost(target,FTLB_MORE_BLEED);<br /> | ||
− | |||
BleedDmg = rawDmg * BleedCoEff / 100;<br /> | BleedDmg = rawDmg * BleedCoEff / 100;<br /> | ||
− | |||
} | } | ||
int toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];<br /> | int toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];<br /> | ||
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int mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];<br /> | int mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];<br /> | ||
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if (mitbd > rawDmg )mitbd = rawDmg ;<br /> | if (mitbd > rawDmg )mitbd = rawDmg ;<br /> | ||
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rawDmg -= mitbd ;<br /> | rawDmg -= mitbd ;<br /> | ||
BleedDmg += mitbd;<br /> | BleedDmg += mitbd;<br /> | ||
− | |||
if (bd > 0)AffectBleed(target, BleedDmg );<br /> | if (bd > 0)AffectBleed(target, BleedDmg );<br /> | ||
Revision as of 13:24, 7 April 2016
At first target's resistances and thresholds are calculated.
Contents |
Damage resistance
TargetDR = Armor + Perks
TargetDR = (TargetDR* (100 - (10 * HitTheGap) + 30*attacker.Param[TRAIT_FINESSE])) / 100
if (PartialBypass > 0 )
{
TargetDR = (TargetDR * (100 - PartialBypass )) / 100;
}
TargetDR += Ammo.DRMod
TargetDR = CLAMP(TargetDR , 0, 100)
Bypass
PartialBypass % = 60 * Decreaed DR WeaponTrait
PartialBypass += 30 + (30 * (55 - ((21 - L) * L) / 2)) / 45
PartialBypass -= target.Perk[PE_ARMOR_EFFICIENCY] * 15
PartialBypass += 15 * (weaponPerkEff(attack.WeaponPerks, attack.Skill, WP_PIERCING_STRIKE))
PartialBypass += 15 * weaponLegendaryEff(realWeapon,WP_PIERCING_STRIKE)
PartialBypass += GetLeadershipBoost(attacker,FTLB_MORE_ARMOR_BYPASS)
PartialBypass -= GetLeadershipBoost(target,FTLB_LESS_ARMOR_BYPASS)
PartialBypass = CLAMP(partialBypass, 0, 100)
Damage threshold
TargetDT = Armor + Perks
TargetDT = (TargetDT * (100 - (10 * HitTheGap) + changeDT)) / 100
TargetDT = (TargetDT * (100 + Ammo.DTMod)) / 100
TargetDT = CLAMP(TargetDT , 0, 9999)
Damage calculation
DmgMul = DmgMul * Ammo.DmgMul / 100
DmgMul = (DmgMul * bonusDamage) / 100
rawMin += BRD - targetDT
rawMin -= rawMin * targetDR / 100
rawMin *= dmgMul / 100
rawMin *= rounds
rawMax += BRD - targetDT
rawMax -= rawMax * targetDR / 100
rawMax *= dmgMul / 100
rawMax *= rounds
rawDmg = Random(rawMin, rawMax)
Bleed calculation
if rawDmg was higher than zero, Bleed is calculated.
BleedCoEff += attack.BleedStr + 20 * weaponPerkEff(attack.WeaponPerks,attack.Skill, WP_BETTER_BLEED);
BleedCoEff += 20*weaponLegendaryEff(realWeapon,WP_BETTER_BLEED);
if (BleedCoEff > 0)
{
BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED);
if (valid(attacker))BleedCoEff += GetLeadershipBoost(target,FTLB_MORE_BLEED);
BleedDmg = rawDmg * BleedCoEff / 100;
}
int toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];
int mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];
if (mitbd > rawDmg )mitbd = rawDmg ;
rawDmg -= mitbd ;
BleedDmg += mitbd;
if (bd > 0)AffectBleed(target, BleedDmg );
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Name | Damage | range | ap cost | speed | accuracy | dmgtype | skill | burstcount | 1hex | spread |
Name | Damage | range | ap cost | speed | accuracy | dmgtype | skill | burstcount | 1hex | spread |
| |||||
---|---|---|---|---|---|
Brahmin Boys | Family | Vault Tec | Lawyers | ||