Perks
(→Level up perks) |
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Level 9: | Level 9: | ||
− | *[[ | + | *[[Critical Strength]] |
− | *[[ | + | *[[Critical Perception]] |
− | *[[ | + | *[[Critical Endurance]] |
− | *[[ | + | *[[Critical Agility]] |
*[[Nerves of Steel]] | *[[Nerves of Steel]] | ||
*[[Adrenaline Rush]] | *[[Adrenaline Rush]] |
Revision as of 08:10, 15 September 2014
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled Trait or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels.
Level up perks
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:
Level 3:
- Man of Steel
- Improved Hemostasis
- Quick Recovery
- Educated
- Faith Healer
- Living Anatomy
- Field Medic
- Dr. Strangelove
- Medicinae Doctor
- Watchtower
- Bloodthirst
- Evil Scientist
- Light step
Level 6:
Level 9:
- Critical Strength
- Critical Perception
- Critical Endurance
- Critical Agility
- Nerves of Steel
- Adrenaline Rush
- Autonomous Regeneration
Level 12:
Level 15:
Level 21:
All these perks also require that your level is less than 25. The following perks have requirement lvl > 24: