Derived stats
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* '''Bypass Res.''' : If your armor is bypassed by an enemy critical strike, this is the base amount of your armor that will still apply.  | * '''Bypass Res.''' : If your armor is bypassed by an enemy critical strike, this is the base amount of your armor that will still apply.  | ||
| − | * '''Supp. Res.''' : Your   | + | * '''Supp. Res.''' : Your chance of resisting suppressive fire.  | 
| + | |||
| + | * '''Critical Res.''' : Opponents will have their critical chance against you reduced by this percentage.  | ||
Revision as of 03:21, 5 September 2014
| The derived stat screen displays a lot of useful information on your character, such as Armor Class, Critical Chance or Resistances. Those stats depend on your SPECIAL. | 
- Hit Points : How much damage your character can take before dying.
 
- Healing Rate : The percentage of your maximum Hit points that are regenerated in total each minute. Healing occurs four times per minute.
 
- Limb Regen : The chance that a broken limb will be restored every 15 seconds.
 
- KO Duration : When you are knocked out, you are helpless for this long.
 
- KD Cost : The Action Point cost of recovering from a knockdown.
 
- Armor Class : WIP.
 
- Poison Res. : Reduces the amount of poison damage you take.
 
- Radiation Res. : The amount of radiation you are exposed to is reduced by this percentage. Radiation Resistance can be modified by the type of armor worn, and anti-radiation chems.
 
- Bleed Res. : Modifies the amount of Bleed Damage your character can take.
 
- Bypass Res. : If your armor is bypassed by an enemy critical strike, this is the base amount of your armor that will still apply.
 
- Supp. Res. : Your chance of resisting suppressive fire.
 
- Critical Res. : Opponents will have their critical chance against you reduced by this percentage.
 
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